Page 37 of 93 FirstFirst ... 27 35 36 37 38 39 47 87 ... LastLast
Results 361 to 370 of 921
  1. #361
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by weeble View Post
    Yoshida: Regarding battle duration, will make it shorter. With solo same level monster should be about 40 seconds, with good equipment about 30 seconds each. This is possible due to the deformation the skills and keeping it close to reality. In other MMORPG you can defeat in 10-15 seconds but looking at FFXIV character size, animation, number of key frames can’t make it that extreme. But would like to make it for showing damage or smoother fighting. We have Takai from Saga series and Minagawa too (laugh)


    Yoshida: For traveling I believe it should be little bit easier, but that doesn’t mean it’s fun you can travel anywhere, so have to think about this. Also for durability we need to look at it as game content so just because it has bad reputation it doesn’t mean we should get rid of it right away.


    ok, wtf ...so they gonna give us and keep these fast dynamicless mobs we can kill quick, and then call traveling content? what ....the ...frak ...what are they thinking with these 2 statements they made, hey u can level up fast as crap but hey take a long walk it is part of the content? i'm so annoyed at reading these 2 statements on the same famitsu.

    also the games that kill mobs in 15 seconds every fight feels the same from start to finish and that is what devs for ffxiv want? ...this game has nothing the others can give us on top of this. ...i just don't get how they can be serious.
    I'm completely lost with your post. Yoshida doesn't mention traveling as content, he mentions repairs as content. I don't know who you're replaying to.

    Grinding is a timesink. I think they should implement varied mobs as options for grinding. The ones that take longer give better rewards/SP but the 10-15 second ones can be there for the min/maxer I want it now crowd. I for one am not in that crowd but I like having the option.

    I see nothing wrong with this philosophy despite your quote not being travel related.

    Please try again.
    (1)

  2. #362
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    You can be an MMO with instance fest and quest hubs but still be able to socialize and meet people and do things together also, plenty of lores. -cough- WoW -cough.

    I am glad for once we have a director that doesn't play only FFXI (probably never played) and to be so stagnant about their definition of MMO like the prev director and ignoring the rest of the world like a brick wall, definition of an MMO will change according to the most successful of their genre out there.
    (3)

  3. #363
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Chardrizard View Post
    You can be an MMO with instance fest and quest hubs but still be able to socialize and meet people and do things together also, plenty of lores. -cough- WoW -cough.

    I am glad for once we have a director that doesn't play only FFXI (probably never played) and to be so stagnant about their definition of MMO like the prev director and ignoring the rest of the world like a brick wall, definition of an MMO will change according to the most successful of their genre out there.
    didn't wow originally utilize its entire world by having questing send you to like every spot on the map? and then just instanced the endgame part? and implemented instant travel and instancing years after the game came out? (i may be wrong)

    edit: also didnt wow then redesign the entire world in cataclysm and remake a bunch of the quests and stuff?
    (1)
    Last edited by Azurymber; 09-10-2011 at 10:19 AM.
    Mew!

  4. #364
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Azurymber View Post
    FFXI had instant travel done right. FFXIV has instant travel done lazy, and as such it makes FFXIV's world seem -dead-
    It's funny you should say that. FFXI had more instant travel than FFXIV did. FFXIV only has the Anima system, that's it. FFXI has--well let me list it for you:

    - Home points (Warp spell, death, certain items)
    - Teleport crystals (rings and spells)
    - Escape spell (get out of any dungeon)
    - Outpost warp
    - Windurst warp tarus
    - Whitegate warps (to and from Jeuno and starter towns)
    - Staging point warps
    - Item-based teleports: Tavnazia ring, Olduum ring, Duchy ring, Maat's cap, Trick Staff II, Warp Cudgels, etc.
    - Campaign Arbiters (travel anywhere in WotG areas)
    - Abyssea maw warp (travel from Jeuno and starter towns to any Abyssea maw)
    - Verdical Conflux warps (travel between different parts of an Abyssea zone)

    Hell, instant travel in WotG alone is less restrictive than in FFXIV since you can quickly earn more currency with which to teleport if you ran out. You should be complaining that FFXIV is too restrictive if you want to compare it to FFXI!

    But the ironic part is, the slow-moving transportation in FFXI is almost always empty and unused. Has been for years. There are so many other (and better) options out there. That should be your first clue that not even hardcore FFXI players are interested in that concept anymore. It doesn't make the game. It breaks it.
    (3)
    Last edited by AmyRae; 09-10-2011 at 10:23 AM.
    (original by GalvatronZero)

  5. #365
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Azurymber View Post
    didn't wow originally utilize its entire world by having questing send you to like every spot on the map? and then just instanced the endgame part? and implemented have instant travel and instancing years after the game came out? (i may be wrong)
    Quest Hubs, yes. It sends you to various part of the world, tells you lore, and gives u exp, in all it gives people incentives to actually goes to areas that has never been explored and yet there are people that are so against quest-hubs, when we all know there are one thing we've in common (for most people).. no one will do something without an incentives/rewards.. same thing, most people will probably not go through CoP if it didn't have sea access as reward because it was just too much of a hassle.

    Quote Originally Posted by Azurymber View Post
    didn't wow originally utilize its entire world by having questing send you to like every spot on the map? and then just instanced the endgame part? and implemented instant travel and instancing years after the game came out? (i may be wrong)

    edit: also didnt wow then redesign the entire world in cataclysm and remake a bunch of the quests and stuff?
    I played WoW quite abit late so i dont know if the contents was never instanced before, but the instanced raids are one of the best content because there are alot of creative things when you are in an instances, the limit is up to the developer's mind.

    In an open world content, there are alot things they need to reconsider especially in a heavy game like FFXIV. How popular this NM is going to be ? How will this effect the congestion ? How many players will it takes before the zone crash? yada yada, There are just too many limitations imo.

    Never played CATA, i think they made it more friendly for the newcomer but i think the endgame content wasnt very well received, dont quote me on this however.
    (1)
    Last edited by Chardrizard; 09-10-2011 at 10:34 AM.

  6. #366
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    well do you see some of the mmo's out there they tried to call mmo's and charge for monthly. even shooter mmo's, how an why these games even start off as pay to play is retarted. all instanced stuff is called a shooter. or a fighter like mortal kombat. and the farther we go, and the less they think they need to give us, and the easier they get, we really are looking at really bad games they will keep trying to charge per month for. and on top of that with all the dlc's and outfit packs they sell, they will start making mmo's empty and charge for stuff we already were getting to begin with. ...lol is like old vcr's that had tuners in them ..u could watch tv and record at same time, new ones they took out the tuner so u can't do it and now charge monthly for tivo's and higher end vcr's in the 300+ range ...u paying for what we already had. that is where mmo's look like they heading lmao but i probably jumping the gun here... not.



    oh also my bad i misread that post above they is talking bout durability had to reread it like 5times lol. sorry. but still is same arguement kinda. i do hope they plan to really hype up the battles in game.
    (1)

  7. #367
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by AmyRae View Post
    Log into FFXI and hop onto an airship, any airship, and see how many people are on it. Chances are, you'll be the only one. How could instant airship travel in FFXIV alienate anyone from FFXI when the long-winded ones in FFXI are too inconvenient and hardly ever get used? You're just pushing for a design people in FFXI don't even want to use in their own game! I doubt you have the ability to speak for the typical FFXI player at all.
    Durrrr, log onto FF11 now and everyone is in abysea so of course there is no one on the air ships, all old content is obsolete. Just embarrassing seriously... you need to step away and look at the big picture out side of instant travel and notice the overall trend of the game, which suffice it to say is far opposite from FF11, this how they are alienating their nich crowd.

    And as to claiming to be the typical FF11 player i was pre abysea, however you are right my voice is not the voice of all FF11 players.
    (2)
    Last edited by Bled; 09-10-2011 at 10:40 AM.


    http://youtu.be/CFRfL0fmAOU

  8. #368
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Chardrizard View Post
    Quest Hubs, yes. It sends you to various part of the world, tells you lore, and gives u exp, in all it gives people incentives to actually goes to areas that has never been explored and yet there are people that are so against quest-hubs, when we all know there are one thing we've in common (for most people).. no one will do something without an incentives/rewards.. same thing, most people will probably not go through CoP if it didn't have sea access as reward because it was just too much of a hassle.
    see thats WoW's solution. If FFXIV was like that i think it would be great. But instead our quests are like "go 10 sec away from this leve, kill 2 things in 1 shot each, get less gil than you would have made running outside and killing marmots"

    my main issue is that there is no incentive in FFXIV to actually experience the game and notice all the things the devs spent time on. And FFXIV doesn't have enough content or direction to excel anywhere else. Its not like our raids are some unique feature. Compared to normal SW TOR quests they are a joke. So where is FFXIV going to win? Right now can you name a single announced thing that you think would make FFXIV special to reviewers?
    (1)
    Mew!

  9. #369
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Azurymber View Post
    see thats WoW's solution. If FFXIV was like that i think it would be great. But instead our quests are like "go 10 sec away from this leve, kill 2 things in 1 shot each, get less gil than you would have made running outside and killing marmots"

    my main issue is that there is no incentive in FFXIV to actually experience the game and notice all the things the devs spent time on. And FFXIV doesn't have enough content or direction to excel anywhere else. Its not like our raids are some unique feature. Compared to normal SW TOR quests they are a joke. So where is FFXIV going to win? Right now can you name a single announced thing that you think would make FFXIV special to reviewers?
    chocobos of course!
    (2)


    http://youtu.be/CFRfL0fmAOU

  10. #370
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Bled View Post
    Durrrr, log onto FF11 now and everyone is in abysea so of course there is no one on the air ships, all old content is obsolete. Just embarrassing seriously... you need to step away and look at the big picture out side of instant travel and notice the overall trend of the game, which suffice it to say is far opposite from FF11.

    And as to claiming to be the typical FF11 player i was pre abysea, however you are right my voice is not the voice of all FF11 players.
    Airships have been empty for years and years, way before Abyssea came out. But I guess you haven't played 11 in awhile. We've moved on. Obviously, you haven't.
    (2)
    (original by GalvatronZero)

Page 37 of 93 FirstFirst ... 27 35 36 37 38 39 47 87 ... LastLast