Quote Originally Posted by Rhomagus View Post
There is plenty of content in the game in order to be immersed. The developers did implement these little things but the immersionists in this thread are unwilling to do the leg work in order to experience that.

There's a frog near Phaia that only appears during rainstorms in the Black Shroud. A lot of people didn't even know little Ala Mhigo existed despite it being written on the map in Eorzean. There's a giant glowing mushroom monument in the Black Shroud. An NPC by the name Immodest Mouse says in the opening lines of his text: The ocean breathes salty.

None of those little things would be experienced if the immersionist did not seek them out. Immerison is not a one way street nor should it be forced on players. This is even more true as the medium is more interactive. Less true for less interactive mediums but I've given an example in my post earlier of how even less interactive mediums utilized choice in order to add immersion.

Isn't that the whole point of exploration. Forcing exploration on people defeats the merits of exploration in the first place.
i like and support your thread for airship ideas, but part of an immersive world is doing things with random people. And if you make airships an instance, that can never really happen. By instancing everything and not creating open random content you force players into niche linkshells and make it difficult for a new player to fit in. When you have open content (selbina-mhuara ferry, moat carp fishing, etc) you create avenues to make friends and improve the game. Behests were a great idea, and have now been essentially ruined.

and while i understand the argument for choice. A game that has failed needs to pull people in and GIVE them a reason to play. Presenting an open invitation for people to explore and choose how to experience a failed game won't work because they will just feel like they are exploring a dead world and playing a single player game and give up quickly for a game with an actual dynamic living world.