Quote Originally Posted by Azurymber View Post
This game on the other hand is so far unsuccessful and seems to be taking every action possible to not create a dynamic large adventurous lore-heavy world and instead create a game of instant gratification (kind of like just instancing everything).


while immersion is personal, its all but non existent in a game where you don't actually have a world or heavy story. When you just log on, warp somewhere, kill things, or log on sit down and 1 button for 10 hours to craft, you aren't immersed in any way. You are just doing a repetitive task much a like something people would pay a factory worker to do.
Well travel time on XI was "ok" at first, when you discover the game, enjoy the Airhsip music, discover that monsters can spawn, get killed on the Airship and raised by someone etc. But after a while ? All people were doing was AFK'ing until the ship gets there, then AFK more during travel.

That's surely immersive...

I don't see the issue with instances as well... XI had tons, never been an issue. Would you call Salvage, xNMs, Assault, Nyzul not immersive just because they were instanced? What about private (not technically instanced, still reserved) areas like Dynamis, Limbus where there was only people you know in? We all did this, no one complained that it made the game "less immersive" because instanced.