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  1. #1
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    Quote Originally Posted by Bled View Post
    Based on how things have been going I'm going to go out on a limb and say alienating the nich players from FF11 and the other players who enjoy challenging deep immersive content is a bad idea...
    Log into FFXI and hop onto an airship, any airship, and see how many people are on it. Chances are, you'll be the only one. How could instant airship travel in FFXIV alienate anyone from FFXI when the long-winded ones in FFXI are too inconvenient and hardly ever get used? You're just pushing for a design people in FFXI don't even want to use in their own game! I doubt you have the ability to speak for the typical FFXI player at all.
    (4)
    (original by GalvatronZero)

  2. #2
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    Quote Originally Posted by AmyRae View Post
    Log into FFXI and hop onto an airship, any airship, and see how many people are on it. Chances are, you'll be the only one. How could instant airship travel in FFXIV alienate anyone from FFXI when the long-winded ones in FFXI are too inconvenient and hardly ever get used? You're just pushing for a design people in FFXI don't even want to use in their own game! I doubt you have the ability to speak for the typical FFXI player at all.
    this thread isn't about airships its about instant travel in general first of all.

    Airships becoming instant are just a missed opportunity. You have a game which has a storyline heavily centered on the skies. Garlemald is powerful because of their flying juggernauts, and Ishguard is fighting giant dragons.

    So instead of integrating sky fights and stuff into the game you make the 1 air-related thing instant....

    But again, the point is the overall problem of instant travel and not just the airship. FFXI had instant travel done right. FFXIV has instant travel done lazy, and as such it makes FFXIV's world seem -dead-
    (2)
    Mew!

  3. #3
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    Quote Originally Posted by Azurymber View Post
    this thread isn't about airships its about instant travel in general first of all.

    Airships becoming instant are just a missed opportunityI've provided actual content for that oppurtunity at this link: http://forum.square-enix.com/ffxiv/t...-Content-Ideas.. You have a game which has a storyline heavily centered on the skies. Garlemald is powerful because of their flying juggernauts, and Ishguard is fighting giant dragons.

    So instead of integrating sky fights and stuff into the game you make the 1 air-related thing instant....No one has yet to suggest this. You are putting words into peoples' mouths again. My link provides actual content related to sky fights while preserving a risk/reward mechanic for choosing each available option.

    But again, the point is the overall problem of instant travel and not just the airshipProvide examples of content that we can choose to do or not to do between destinations and then we'll talk. A true immersionist still has the choice not to instant travel.. FFXI had instant travel done rightOpinion, and poorly supported.. FFXIV has instant travel done lazyHow so?, and as such it makes FFXIV's world seem -dead-Lack of content makes the world seem dead but there isn't a lack of content, at least to me.
    There is plenty of content in the game in order to be immersed. The developers did implement these little things but the immersionists in this thread are unwilling to do the leg work in order to experience that.

    There's a frog near Phaia that only appears during rainstorms in the Black Shroud. A lot of people didn't even know little Ala Mhigo existed despite it being written on the map in Eorzean. There's a giant glowing mushroom monument in the Black Shroud. An NPC by the name Immodest Mouse says in the opening lines of his text: The ocean breathes salty.

    None of those little things would be experienced if the immersionist did not seek them out. Immerison is not a one way street nor should it be forced on players. This is even more true as the medium is more interactive. Less true for less interactive mediums but I've given an example in my post earlier of how even less interactive mediums utilized choice in order to add immersion.

    Isn't that the whole point of exploration. Forcing exploration on people defeats the merits of exploration in the first place.
    (2)
    Last edited by Rhomagus; 09-10-2011 at 09:09 AM.

  4. #4
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    Quote Originally Posted by Rhomagus View Post
    There is plenty of content in the game in order to be immersed. The developers did implement these little things but the immersionists in this thread are unwilling to do the leg work in order to experience that.

    There's a frog near Phaia that only appears during rainstorms in the Black Shroud. A lot of people didn't even know little Ala Mhigo existed despite it being written on the map in Eorzean. There's a giant glowing mushroom monument in the Black Shroud. An NPC by the name Immodest Mouse says in the opening lines of his text: The ocean breathes salty.

    None of those little things would be experienced if the immersionist did not seek them out. Immerison is not a one way street nor should it be forced on players. This is even more true as the medium is more interactive. Less true for less interactive mediums but I've given an example in my post earlier of how even less interactive mediums utilized choice in order to add immersion.

    Isn't that the whole point of exploration. Forcing exploration on people defeats the merits of exploration in the first place.
    i like and support your thread for airship ideas, but part of an immersive world is doing things with random people. And if you make airships an instance, that can never really happen. By instancing everything and not creating open random content you force players into niche linkshells and make it difficult for a new player to fit in. When you have open content (selbina-mhuara ferry, moat carp fishing, etc) you create avenues to make friends and improve the game. Behests were a great idea, and have now been essentially ruined.

    and while i understand the argument for choice. A game that has failed needs to pull people in and GIVE them a reason to play. Presenting an open invitation for people to explore and choose how to experience a failed game won't work because they will just feel like they are exploring a dead world and playing a single player game and give up quickly for a game with an actual dynamic living world.
    (2)
    Mew!

  5. #5
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    Quote Originally Posted by Azurymber View Post
    i like and support your thread for airship ideas, but part of an immersive world is doing things with random people. And if you make airships an instance, that can never really happen.This is objectively and verifiably false. I've done Toto-Rak with random people. I've done Dzemael Darkhold with random people. By instancing everything and not creating open random content you force players into niche linkshells and make it difficult for a new player to fit inNot all of the airship options are instanced nor instant. The proposal provides a wide variety of content choices.. When you have open content (selbina-mhuara ferryFishers on the fairy and immersionists can get together., moat carp fishingXIV has fishing., etc) you create avenues to make friends and improve the game. Behests were a great idea, and have now been essentially ruinedMy experience with behests pre 8 person party cap were. Attack, Attack Attack Attack Attack, heal, Attack Attack done. {Thanks for the party!}{Let's party again sometime!} It still continues on today even post 8 person party cap..

    and while i understand the argument for choice. A game that has failed needs to pull people in and GIVE them a reason to playOpening tutorials and clear cut storyline objectives can provide this. Restricting freedom does not and in most cases, as has been stated by others in this thread, forcing people to waste time only motivates them to utilize it otherwise. Either through making an AFK sammich, or playing a different game.. Presenting an open invitation for people to explore and choose how to experience a failed game won't work because they will just feel like they are exploring a dead world and playing a single player game and give up quickly for a game with an actual dynamic living worldRestricting a human's time by forcing arbitrary requirements that are not necessary are sure fire ways to get people to log off and then the game will truly be dead..
    You're conceptual content of a dynamic living world is present in offline games. My concept of a dynamic living world is focused on players and choice. XIV is focused on player choice.

    Yoshida is focused on player choice. I quoted it in the post I made earlier.

    Here it is again:

    Yoshida: So if you ask what makes FFXIV special, it’s that you can be by yourself, play in a small party, play in a big party, play any class, play differently on the weekends or weekdays, the community size, and the way parties are going that day…. It doesn’t matter because there is so much you can choose from. The job system will be added which just means you could also team up with your friends and enjoy playing as certain jobs. I think all of that is what will make FFXIV different.
    He seems to always take the words out of my mouth.
    (2)

  6. #6
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    Quote Originally Posted by Azurymber View Post
    FFXI had instant travel done right. FFXIV has instant travel done lazy, and as such it makes FFXIV's world seem -dead-
    It's funny you should say that. FFXI had more instant travel than FFXIV did. FFXIV only has the Anima system, that's it. FFXI has--well let me list it for you:

    - Home points (Warp spell, death, certain items)
    - Teleport crystals (rings and spells)
    - Escape spell (get out of any dungeon)
    - Outpost warp
    - Windurst warp tarus
    - Whitegate warps (to and from Jeuno and starter towns)
    - Staging point warps
    - Item-based teleports: Tavnazia ring, Olduum ring, Duchy ring, Maat's cap, Trick Staff II, Warp Cudgels, etc.
    - Campaign Arbiters (travel anywhere in WotG areas)
    - Abyssea maw warp (travel from Jeuno and starter towns to any Abyssea maw)
    - Verdical Conflux warps (travel between different parts of an Abyssea zone)

    Hell, instant travel in WotG alone is less restrictive than in FFXIV since you can quickly earn more currency with which to teleport if you ran out. You should be complaining that FFXIV is too restrictive if you want to compare it to FFXI!

    But the ironic part is, the slow-moving transportation in FFXI is almost always empty and unused. Has been for years. There are so many other (and better) options out there. That should be your first clue that not even hardcore FFXI players are interested in that concept anymore. It doesn't make the game. It breaks it.
    (3)
    Last edited by AmyRae; 09-10-2011 at 10:23 AM.
    (original by GalvatronZero)

  7. #7
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    Quote Originally Posted by AmyRae View Post
    It's funny you should say that. FFXI had more instant travel than FFXIV did. FFXIV only has the Anima system, that's it. FFXI has--well let me list it for you:

    - Home points (Warp spell, death, certain items)
    - Teleport crystals (rings and spells)
    - Escape spell (get out of any dungeon)
    - Outpost warp
    - Windurst warp tarus
    - Whitegate warps (to and from Jeuno and starter towns)
    - Staging point warps
    - Item-based teleports: Tavnazia ring, Olduum ring, Duchy ring, Maat's cap, Trick Staff II, Warp Cudgels, etc.
    - Campaign Arbiters (travel anywhere in WotG areas)
    - Abyssea maw warp (travel from Jeuno and starter towns to any Abyssea maw)
    - Verdical Conflux warps (travel between different parts of an Abyssea zone)

    Hell, instant travel in WotG alone is less restrictive than in FFXIV since you can quickly earn more currency with which to teleport if you ran out. You should be complaining that FFXIV is too restrictive if you want to compare it to FFXI!

    But the ironic part is, the slow-moving transportation in FFXI is almost always empty and unused. Has been for years. There are so many other (and better) options out there. That should be your first clue that not even hardcore FFXI players are interested in that concept anymore. It doesn't make the game. It breaks it.
    Ummm... ya. Game Set Match.
    (3)
    Last edited by Rhomagus; 09-10-2011 at 10:59 AM.

  8. #8
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    Quote Originally Posted by AmyRae View Post
    Log into FFXI and hop onto an airship, any airship, and see how many people are on it. Chances are, you'll be the only one. How could instant airship travel in FFXIV alienate anyone from FFXI when the long-winded ones in FFXI are too inconvenient and hardly ever get used? You're just pushing for a design people in FFXI don't even want to use in their own game! I doubt you have the ability to speak for the typical FFXI player at all.
    Durrrr, log onto FF11 now and everyone is in abysea so of course there is no one on the air ships, all old content is obsolete. Just embarrassing seriously... you need to step away and look at the big picture out side of instant travel and notice the overall trend of the game, which suffice it to say is far opposite from FF11, this how they are alienating their nich crowd.

    And as to claiming to be the typical FF11 player i was pre abysea, however you are right my voice is not the voice of all FF11 players.
    (2)
    Last edited by Bled; 09-10-2011 at 10:40 AM.


    http://youtu.be/CFRfL0fmAOU

  9. #9
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    Quote Originally Posted by Bled View Post
    Durrrr, log onto FF11 now and everyone is in abysea so of course there is no one on the air ships, all old content is obsolete. Just embarrassing seriously... you need to step away and look at the big picture out side of instant travel and notice the overall trend of the game, which suffice it to say is far opposite from FF11.

    And as to claiming to be the typical FF11 player i was pre abysea, however you are right my voice is not the voice of all FF11 players.
    Airships have been empty for years and years, way before Abyssea came out. But I guess you haven't played 11 in awhile. We've moved on. Obviously, you haven't.
    (2)
    (original by GalvatronZero)

  10. #10
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    Quote Originally Posted by AmyRae View Post
    Airships have been empty for years and years, way before Abyssea came out. But I guess you haven't played 11 in awhile. We've moved on. Obviously, you haven't.
    if this state of FF14 and abysea is what you "moved on to" i feel bad for you, mean while ill keep praying that this becomes a balanced tolerable game...
    (2)


    http://youtu.be/CFRfL0fmAOU

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