Quote Originally Posted by Azurymber View Post
My point wasn't about FFXI nostalga. it was that FFXI was successful and one of the things it was praised for was its dynamic, large, adventurous, lore-heavy world

This game on the other hand is so far unsuccessful and seems to be taking every action possible to not create a dynamic large adventurous lore-heavy world and instead create a game of instant gratification (kind of like just instancing everything).

while immersion is personal, its all but non existent in a game where you don't actually have a world or heavy story. When you just log on, warp somewhere, kill things, or log on sit down and 1 button for 10 hours to craft, you aren't immersed in any way. You are just doing a repetitive task much a like something people would pay a factory worker to do.
Then the problem, to you, isn't what your OP is stating. Has it come to the point that you lose the debate regarding your OP and are now grasping at straws picking something else to save your point?

Let's not forget that looking at the progression of the game's redevelopment it's only begun to reach a little below the halfway point. So, honestly, it's ridiculous to argue either side of this argument at this point. It's no where close to being finished anytime soon.

Still have more main story missions, zone reconstructions, jobs, hamlet battles, PvP, beastmen strongholds, various primal battles, ect to get. Why are you trying to judge a not even half redeveloped game? Instance areas cannot add challenge or interesting combat or heavy lore? You are so annoying.