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  1. #1
    Player
    BruceyBruceyBangBang's Avatar
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    The discussion should have ended when you couldn't shut up about your FFXI nostalgia and still wouldn't get that the effect of being immersed into a video game is personal, exclusive, and varies from person to person.

    Quote Originally Posted by Aenarion View Post
    My goodness, you people are still going at this? I think it was pretty clear about 30 pages ago that you guys are never gonna sway anyone from their position. At this point it's like watching atheists and religious folks argue about the merits of their faith, you ain't ever gonna get anywhere.
    This is a perfect way of describing what is going on.
    (3)
    Last edited by BruceyBruceyBangBang; 09-10-2011 at 06:01 AM.

  2. #2
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    Azurymber's Avatar
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    The discussion should have ended when you couldn't shut up about your FFXI nostalgia and still wouldn't get that the effect of being immersed into a video game is personal, exclusive, and varies from person to person.
    My point wasn't about FFXI nostalga. it was that FFXI was successful and one of the things it was praised for was its dynamic, large, adventurous, lore-heavy world

    This game on the other hand is so far unsuccessful and seems to be taking every action possible to not create a dynamic large adventurous lore-heavy world and instead create a game of instant gratification (kind of like just instancing everything).

    while immersion is personal, its all but non existent in a game where you don't actually have a world or heavy story. When you just log on, warp somewhere, kill things, or log on sit down and 1 button for 10 hours to craft, you aren't immersed in any way. You are just doing a repetitive task much a like something people would pay a factory worker to do.
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  3. #3
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    BruceyBruceyBangBang's Avatar
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    Quote Originally Posted by Azurymber View Post
    My point wasn't about FFXI nostalga. it was that FFXI was successful and one of the things it was praised for was its dynamic, large, adventurous, lore-heavy world

    This game on the other hand is so far unsuccessful and seems to be taking every action possible to not create a dynamic large adventurous lore-heavy world and instead create a game of instant gratification (kind of like just instancing everything).

    while immersion is personal, its all but non existent in a game where you don't actually have a world or heavy story. When you just log on, warp somewhere, kill things, or log on sit down and 1 button for 10 hours to craft, you aren't immersed in any way. You are just doing a repetitive task much a like something people would pay a factory worker to do.
    Then the problem, to you, isn't what your OP is stating. Has it come to the point that you lose the debate regarding your OP and are now grasping at straws picking something else to save your point?

    Let's not forget that looking at the progression of the game's redevelopment it's only begun to reach a little below the halfway point. So, honestly, it's ridiculous to argue either side of this argument at this point. It's no where close to being finished anytime soon.

    Still have more main story missions, zone reconstructions, jobs, hamlet battles, PvP, beastmen strongholds, various primal battles, ect to get. Why are you trying to judge a not even half redeveloped game? Instance areas cannot add challenge or interesting combat or heavy lore? You are so annoying.
    (2)

  4. #4
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    weeble's Avatar
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    Quote Originally Posted by Azurymber View Post
    My point wasn't about FFXI nostalga. it was that FFXI was successful and one of the things it was praised for was its dynamic, large, adventurous, lore-heavy world

    This game on the other hand is so far unsuccessful and seems to be taking every action possible to not create a dynamic large adventurous lore-heavy world and instead create a game of instant gratification (kind of like just instancing everything).

    while immersion is personal, its all but non existent in a game where you don't actually have a world or heavy story. When you just log on, warp somewhere, kill things, or log on sit down and 1 button for 10 hours to craft, you aren't immersed in any way. You are just doing a repetitive task much a like something people would pay a factory worker to do.
    i agree with what az says bout the ffxi vs ffxiv... i don't about the boat rides being the reason at all on why the game will not be anything that ffxi was. i want all that she makes a picture of, but ...boat ride ..isn't it. i shouted and tele myself all day in ffxi... allllll day and boat rides stillllll like 2-5times a day, near end maybe 1-2times a day still, aaand we did tons of running around ...i don't know how many times i can say this lol. ffxi had instant ports they were just done way better. more centralized. it's not the ports and it's not the boats, it is everything else that is failing to create what ffxi was. in no way is it the 5minute boat ride, maybe some of u think of the boat as another bullet in the chest of what was ffxi but at most it's a scratch off the arm.
    (2)
    Last edited by weeble; 09-10-2011 at 08:08 AM.

  5. #5
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    BruceyBruceyBangBang's Avatar
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    Quote Originally Posted by Azurymber View Post
    My point wasn't about FFXI nostalga. it was that FFXI was successful and one of the things it was praised for was its dynamic, large, adventurous, lore-heavy world
    and by the way, this is the most retarded explanation as to why you're not FFXI nostalgia driven as it is expressing direct nostalgia for FFXI in the explanation as to why it isn't.

    I mean, honestly? Honestly?
    (3)

  6. #6
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    Azurymber's Avatar
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    and by the way, this is the most retarded explanation as to why you're not FFXI nostalgia driven as it is expressing direct nostalgia for FFXI in the explanation as to why it isn't.

    I mean, honestly? Honestly?
    noting success does not = nostalga.
    FFXI was success
    FFXIV is not success

    Thus you need to ask "why was FFXI" a success

    and you come the the arguments i made which you try to frame as nostalga.
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  7. #7
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    BruceyBruceyBangBang's Avatar
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    Quote Originally Posted by Azurymber View Post
    noting success does not = nostalga.
    FFXI was success
    FFXIV is not success

    Thus you need to ask "why was FFXI" a success

    and you come the the arguments i made which you try to frame as nostalga.
    You are comparing two different games based on your senses of both with one leaning heavily on the past. This is nostalgia driven. If you had nothing to pull from in terms of FFXI then you wouldn't be doing the, "Remember way back when...?" and you wouldn't have a point.

    When all you can pull from is FFXI, you have to question what is driving that. It's obvious what "that" is. Also, you cannot compare the two anyway as FFXIV is not fully redeveloped as I have stated a few posts ago. Hell, it's also been stated by several people throughout this thread. It's not an original point on my behalf, but it still holds true 35 pages into the discussion. You cannot preemptively combat what FFXIV will be in the end of it's redevelopment, at least not fully. Especially when all of your thoughts are pulled from obvious FFXI nostalgia driven systems.
    (3)

  8. #8
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    Azurymber's Avatar
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    You are comparing two different games based on your senses of both with one leaning heavily on the past. This is nostalgia driven. If you had nothing to pull from in terms of FFXI then you wouldn't be doing the, "Remember way back when...?" and you wouldn't have a point.

    When all you can pull from is FFXI, you have to question what is driving that. It's obvious what "that" is. Also, you cannot compare the two anyway as FFXIV is not fully redeveloped as I have stated a few posts ago. Hell, it's also been stated by several people throughout this thread. It's not an original point on my behalf, but it still holds true 35 pages into the discussion. You cannot preemptively combat what FFXIV will be in the end of it's redevelopment, at least not fully. Especially when all of your thoughts are pulled from obvious FFXI nostalgia driven systems.
    you can't use the "ffxiv isnt fully redeveloped" argument anymore. Its been a year. People like you will make this same argument a year from now when the game is still free....

    If you are a company with a successful product, you copy the parts that were successful and throw away the parts that were unsuccessful, thus resulting in a -more- successful product. Thats fairly logical.....
    FFXI was a success. To ignore it and make a game that is the complete opposite and then wonder why it falls on its face is ridiculous. I don't see why anyone thinks a team that couldn't fix a game in a year will magically turn things around in a few months and make a game a hit success? Thats not realistic -at all-.
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  9. #9
    Player
    BruceyBruceyBangBang's Avatar
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    Quote Originally Posted by Azurymber View Post
    you can't use the "ffxiv isnt fully redeveloped" argument anymore. Its been a year. People like you will make this same argument a year from now when the game is still free....

    If you are a company with a successful product, you copy the parts that were successful and throw away the parts that were unsuccessful, thus resulting in a -more- successful product. Thats fairly logical.....
    FFXI was a success. To ignore it and make a game that is the complete opposite and then wonder why it falls on its face is ridiculous. I don't see why anyone thinks a team that couldn't fix a game in a year will magically turn things around in a few months and make a game a hit success? Thats not realistic -at all-.
    If you want to do the great comparison thing. If you compare FFXI to other MMOs it was not extremely successful. It was just successful enough to sustain itself and relied on a niche following.

    and actually, you can say that FFXIV is in redevelopment because it simply is. You already said it in your post. The game is free to play. When it steps out of that is supposedly when it is deemed a complete and fully redeveloped game worthy of a monthly charge. Until that day comes, I can't see how you can argue what FFXIV is when it isn't yet. Meaning, you can't argue what the game will be in almost half of it's redevelopment.

    You are not being very helpful in terms of giving this game your feedback, but that is just my opinion. :P
    (3)

  10. #10
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    Rhomagus's Avatar
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    Quote Originally Posted by Azurymber View Post
    you can't use the "ffxiv isnt fully redeveloped" argument anymore. Its been a year. People like you will make this same argument a year from now when the game is still free....

    If you are a company with a successful product, you copy the parts that were successful and throw away the parts that were unsuccessfulI agree., thus resulting in a -more- successful productI agree.. Thats fairly logicalYes it is......
    FFXI was a successThat depends on perspective but I'd agree with that particular assesment.. To ignore it and make a game that is the complete opposite and then wonder why it falls on its face is ridiculousI think we've covered this "complete opposite" argument before and XIV is FAR from complete opposite. Some would argue with how much of it is a clone.. I don't see why anyone thinks a team that couldn't fix a game in a year will magically turn things around in a few months and make a game a hit success?Did you play pre and post patch 1.18. Maybe your server is still light but Besaid is booming, particularly with new players. People are getting excited about the new direction. Naoki Yoshida has been getting a lot of praise for his new direction and his openness to the community. He did a lot of things differently than XI in those regards. Thats not realistic -at all-.People are forcing arbitrary deadlines on the team. Unfortunately it was this same mentality which could've "caused" so many of the original teams problems.
    I have yet to see someone claim that this game will be turned around by the end of the year. I do see people doomsdaying about the release of other AAA MMO's but those two concepts aren't one in the same. That's an entirely different discussion though.
    (1)

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