Quote Originally Posted by Quanta View Post
How does a timed trip bring game balance?

And immersion was never FFXIV's problem. It's problem was that it was a terribly designed game. If anima teleports have ever been a problem, they've been the least of this game's worries, given the focus on battle elements and actual game content. Quit trying to convince people that timed travel is the salvation of FFXIV, because it isn't.
immersion was at least 50% if not more of this games problem. FF's are role playing games. People expect a detailed world, good lore, a great story, etc. FFXI's success was in large part due to the immersive world, the detailed story heavy sidequests and the AMAZING missions (CoP is considered one of the best stories and one of the best endings in any MMO)

Immersion + story are SE's strong point. People can look past graphics and gameplay and even poor translation if a story is well done.

FFXIV never felt like a RPG. You insta ported everywhere, the battle and SP system was broken, and you just sit around crafting all day. The whole point of an MMO is immersion. If it wasn't then there is no point in having massive worlds, you could just creates instanced dungeons and have a picture-map that lets you travel from zone to zone (like ff tactics).

The fact they put so much effort into creating huge world which was originally near seamless without ffxi-like zones kind of shows that the world was of great importance to the original devs. And now you have this beautiful giant world, with amazing graphics, and rather than play to their strengths they make it easier to avoid experiencing that world. That isn't logical at all.