Page 1 of 2 1 2 LastLast
Results 1 to 10 of 926

Hybrid View

  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Crica View Post
    Force players to travel slow all you want, but if the game does not offer the options that people enjoy, they will not buy and play the game - it's really that simple.

    You enjoy slow travel, and another player enjoys fast travel.

    You will play a game with slow travel and the other player will not play a game unless it has the option to travel fast.

    Which do you think Square will want to do - place both options in the game in order to get both players to play their game or only place one option in the game and only get one player to play their game?
    choice isn't necessarily good when you are trying to create a winning game environment. Like I said countless times

    If you think you should "CHOOSE" to travel fast or slow
    you should be able to "CHOOSE" to level fast or slow
    and you should be able to "CHOOSE" to amass gil fast or slow

    Arguing that choice will make the game better is justifying all the people out there who use bots to rank up.
    (1)
    Mew!

  2. #2
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Azurymber View Post
    choice isn't necessarily good when you are trying to create a winning game environment. Like I said countless times

    If you think you should "CHOOSE" to travel fast or slow
    you should be able to "CHOOSE" to level fast or slow
    and you should be able to "CHOOSE" to amass gil fast or slow

    Arguing that choice will make the game better is justifying all the people out there who use bots to rank up.
    I am arguing that a game having options that people enjoy will sell a game to more people then a game that has no options that people enjoy.

    Games are things that people will only play if they will enjoy playing them.

    If a game does not have the options they enjoy, why would they play it?
    (2)
    Last edited by Crica; 09-09-2011 at 07:37 PM.

  3. #3
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Crica View Post
    I am arguing that a game having options that people enjoy will sell a game to more people then a game that has no options that people enjoy.

    It is a game, after all, that people will only play if they will enjoy playing.

    If the game does not have the options they enjoy, why would they play it?
    The game has serious problems right now and your right people will only play a game they have fun with. However looking at the state of the game and the fact that its F2P at this moment can you call this game a success? based on how things have been going I'm going to go out on a limb and say alienating the nich players from FF11 and the other players who enjoy challenging deep immersive content is a bad idea...
    (2)


    http://youtu.be/CFRfL0fmAOU

  4. #4
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bled View Post
    alienating the nich players from FF11 and the other players who enjoy challenging deep immersive content is a bad idea...
    Square has not alienated anyone from FFXIV who enjoys the option of slow travel, nor have they alienated anyone who enjoys the option of fast travel, however, since they have included both options in FFXIV for players who enjoy one or both of those options.

    Square would alienate players from FFXIV, however, if they removed either of those options from FFXIV.
    (2)
    Last edited by Crica; 09-09-2011 at 07:44 PM.

  5. #5
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Crica View Post
    Square has not alienated anyone who enjoys the option of slow travel, nor have they alienated anyone who enjoys the option of fast travel, however, since they have included both options in the game for players who enjoy one or both of those options.
    FF14 = Abysea

    so yeah I'm going to stick with they are alienating their nich market. These various immersion problems are a chain reaction caused from the mind set of "derp we gave them a choice". I'm not going to rehash past posts if you wont take the time to read a couple pages back from the last page.
    (1)


    http://youtu.be/CFRfL0fmAOU

  6. #6
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bled View Post
    FF14 = Abysea

    so yeah I'm going to stick with they are alienating their nich market. These various immersion problems are a chain reaction caused from the mind set of "derp we gave them a choice". I'm not going to rehash past posts if you wont take the time to read a couple pages back from the last page.
    The option to travel slow is in the FFXIV right now and is that not the option you enjoy?

    If Square were to remove from FFXIV the option to travel slow and only give you the option to travel fast, you would not want to play the game anymore, would you?

    That is how the players who enjoy traveling fast would feel if Square were to remove the option to travel fast from FFXIV and only give them the option to travel slow.
    (2)
    Last edited by Crica; 09-09-2011 at 07:49 PM.

  7. #7
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Crica View Post
    The option to travel slow is in the game, is that not the option you enjoy?

    If Square were to remove from FFXIV the option to travel slow and only give you the option to travel fast, you would not want to play the game anymore, would you?

    That is how the players who enjoy traveling fast would feel if Square were to remove the option to travel fast from FFXIV and only give them the option to travel slow.
    "When SE created abysea in FF11 they said "o hey guys abysea wont ruin anything because people can still choose to experience the old content". well guess what it did ruin FF11, by creating content that is so drastically different and "easy access" that makes old content obsolete, you pigonhole people into having to use the new content. In reality by introducing all of this new instant gratification content all old content and immersion is becoming obsolete thus forcing people to use said new instant gratification while masking its true cause by saying "were giving you the option to choose".

    this applies to most content that allows the easy way out.
    (1)


    http://youtu.be/CFRfL0fmAOU

  8. #8
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Bled View Post
    Based on how things have been going I'm going to go out on a limb and say alienating the nich players from FF11 and the other players who enjoy challenging deep immersive content is a bad idea...
    Log into FFXI and hop onto an airship, any airship, and see how many people are on it. Chances are, you'll be the only one. How could instant airship travel in FFXIV alienate anyone from FFXI when the long-winded ones in FFXI are too inconvenient and hardly ever get used? You're just pushing for a design people in FFXI don't even want to use in their own game! I doubt you have the ability to speak for the typical FFXI player at all.
    (4)
    (original by GalvatronZero)

  9. #9
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AmyRae View Post
    Log into FFXI and hop onto an airship, any airship, and see how many people are on it. Chances are, you'll be the only one. How could instant airship travel in FFXIV alienate anyone from FFXI when the long-winded ones in FFXI are too inconvenient and hardly ever get used? You're just pushing for a design people in FFXI don't even want to use in their own game! I doubt you have the ability to speak for the typical FFXI player at all.
    this thread isn't about airships its about instant travel in general first of all.

    Airships becoming instant are just a missed opportunity. You have a game which has a storyline heavily centered on the skies. Garlemald is powerful because of their flying juggernauts, and Ishguard is fighting giant dragons.

    So instead of integrating sky fights and stuff into the game you make the 1 air-related thing instant....

    But again, the point is the overall problem of instant travel and not just the airship. FFXI had instant travel done right. FFXIV has instant travel done lazy, and as such it makes FFXIV's world seem -dead-
    (2)
    Mew!

  10. #10
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Azurymber View Post
    this thread isn't about airships its about instant travel in general first of all.

    Airships becoming instant are just a missed opportunityI've provided actual content for that oppurtunity at this link: http://forum.square-enix.com/ffxiv/t...-Content-Ideas.. You have a game which has a storyline heavily centered on the skies. Garlemald is powerful because of their flying juggernauts, and Ishguard is fighting giant dragons.

    So instead of integrating sky fights and stuff into the game you make the 1 air-related thing instant....No one has yet to suggest this. You are putting words into peoples' mouths again. My link provides actual content related to sky fights while preserving a risk/reward mechanic for choosing each available option.

    But again, the point is the overall problem of instant travel and not just the airshipProvide examples of content that we can choose to do or not to do between destinations and then we'll talk. A true immersionist still has the choice not to instant travel.. FFXI had instant travel done rightOpinion, and poorly supported.. FFXIV has instant travel done lazyHow so?, and as such it makes FFXIV's world seem -dead-Lack of content makes the world seem dead but there isn't a lack of content, at least to me.
    There is plenty of content in the game in order to be immersed. The developers did implement these little things but the immersionists in this thread are unwilling to do the leg work in order to experience that.

    There's a frog near Phaia that only appears during rainstorms in the Black Shroud. A lot of people didn't even know little Ala Mhigo existed despite it being written on the map in Eorzean. There's a giant glowing mushroom monument in the Black Shroud. An NPC by the name Immodest Mouse says in the opening lines of his text: The ocean breathes salty.

    None of those little things would be experienced if the immersionist did not seek them out. Immerison is not a one way street nor should it be forced on players. This is even more true as the medium is more interactive. Less true for less interactive mediums but I've given an example in my post earlier of how even less interactive mediums utilized choice in order to add immersion.

    Isn't that the whole point of exploration. Forcing exploration on people defeats the merits of exploration in the first place.
    (2)
    Last edited by Rhomagus; 09-10-2011 at 09:09 AM.

Page 1 of 2 1 2 LastLast