
Originally Posted by
Bled
hmmm well your first sentence makes 0 sense seeing as i can advocate immersion as a whole while advocating that it be forced... but hey you did say something that i agree with, immersion can be different to some people even though most of the time they are confusing what immersion aka spacial presence actually is. again ill break it down even more in depth:
Completeness of sensory information (aka visuals) means that the fewer imperfections about the mental model of the game world that the player has to fill in, the better like big arrows for quests, and instant teleports with no travel time to speak of. Abstractions (there are no people in this town because of, uh, a genocide!) are the enemy of immersion. Assassin’s Creed 2 was immersive because its towns were filled with people who looked like they were doing people stuff, actual daily tasks. Dealing in a familiar environment also allows everyone to comfortably make assumptions about those blank spaces without being pulled out of the world to think about it like copy pasting areas over and over again in FF14. Knowing that the world is not a copy paste but rather a different piece of a puzzle allows you to be more immersed in the game.
Cognitively demanding environments where you stop and think causes the player base to focus on what’s going on and getting by in the game will tie up mental resources. This is good for immersion, because if brain is used for understanding or moving around in the world, it’s not free to notice all its problems or shortcomings that would otherwise remind them that they’re playing a game like instant teleport forces on people.
Finally, a strong and interesting narrative, plot, or story will suck you in every time no matter who you are. In fact, it’s pretty much the only thing in a book’s arsenal for creating immersion and look at the long running of books! it works in games too! Good stories attract attention to the game and make the world seem more believable. They also tie up those mental resources I spoke of earlier in avoiding notice of other game flaws.
Your aspect of immersion you keep bringing up "ideling" is a portion of time were you are taking in sensory information allowing you to use more of those mental resources. Today's crowd of gamers is so impatient, so greedy, and so ignorant that they cant help but not appreciate immersion; does this lack of patients and appreciation of quality come from something outside of the gaming world yes i do believe so i pin this on American culture.
This is all just a piece of immersion as a whole that i am speaking of, if this needs to be forced on people then it should.