Quote Originally Posted by Jaber View Post
You're not advocating immersion as a whole, you're advocating forced immersion and nothing else, and only your idea of what immersion is at that. For starters, if it's forced, then it's going to be LESS immersive, not more. It will be immersive to some people, but for everyone else it will just cause them to pay less attention to the game world.

And to answer your question, I would choose B, but not for the reasons I'd want to remember a game.
Not for memorable moments. Not for feelings of achievement.
Instead, I'd remember the mechanics I enjoyed and the gameplay that hampered that enjoyment. I'd remember spending all day playing another game while LFP. I'd remember zoning into crawler's nest and dying before it loads because someone zoned the entire map. I'd remember having gilsellers pull Guivre onto my exp party. I'd remember finally getting a party in the dunes then hearing the words "going to form an alliance with the tank". I'd remember how much work it was to level up and how it wasn't something you looked forward to doing, but something you looked forward to being done with. That's not how it should be, and that's now how I want to end up remembering FFXIV. I want to remember it for how it was great, not how it could have been great, and that's rather difficult when most of my time in the game is spent traveling while paying attention to other things.

most people remember failing in the dunes as a memory
dying to skeletons as a fun time
falling down the holes in garliage as a thrill
even dealing with chained zones or spike flails as fun

Yes, waiting for a party sucked. So they should make solo options as well. But challenging solo like FFXI dnc or bst. not this kinda hit it 3 times solo.

even bad things contribute to immersion and feelings of acocmplishment