Nael van Darnus is mentioned in a cutscene. As we now know that's pretty key information. You'd be surprised how many nuggets of info are available in game if you pay attention.I think you bring up a good point here. The giant arrows everywhere make the world and the lore completely irrelevant.
In XI you were hanging onto every word the NPC's spoke because it could have major gameplay information woven into the conversation. In XIV all text are just completely flavor text glued on top of a levequest that is completely irrelevant to the player and that more than any other aspect in the game ruins the immersion for me.
warp to location X--> get handed a leve-->warp to location-->kill the too easy mobs-->warp back---->get anded a useless piece of gear/too much gil
Last edited by Rhomagus; 09-09-2011 at 05:28 PM.
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