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  1. #1
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    Quote Originally Posted by Jaber View Post
    You're not advocating immersion as a whole, you're advocating forced immersion and nothing else, and only your idea of what immersion is at that. For starters, if it's forced, then it's going to be LESS immersive, not more. It will be immersive to some people, but for everyone else it will just cause them to pay less attention to the game world.

    And to answer your question, I would choose B, but not for the reasons I'd want to remember a game.
    Not for memorable moments. Not for feelings of achievement.
    Instead, I'd remember the mechanics I enjoyed and the gameplay that hampered that enjoyment. I'd remember spending all day playing another game while LFP. I'd remember zoning into crawler's nest and dying before it loads because someone zoned the entire map. I'd remember having gilsellers pull Guivre onto my exp party. I'd remember finally getting a party in the dunes then hearing the words "going to form an alliance with the tank". I'd remember how much work it was to level up and how it wasn't something you looked forward to doing, but something you looked forward to being done with. That's not how it should be, and that's now how I want to end up remembering FFXIV. I want to remember it for how it was great, not how it could have been great, and that's rather difficult when most of my time in the game is spent traveling while paying attention to other things.
    hmmm well your first sentence makes 0 sense seeing as i can advocate immersion as a whole while advocating that it be forced... but hey you did say something that i agree with, immersion can be different to some people even though most of the time they are confusing what immersion aka spacial presence actually is. again ill break it down even more in depth:

    Completeness of sensory information (aka visuals) means that the fewer imperfections about the mental model of the game world that the player has to fill in, the better like big arrows for quests, and instant teleports with no travel time to speak of. Abstractions (there are no people in this town because of, uh, a genocide!) are the enemy of immersion. Assassin’s Creed 2 was immersive because its towns were filled with people who looked like they were doing people stuff, actual daily tasks. Dealing in a familiar environment also allows everyone to comfortably make assumptions about those blank spaces without being pulled out of the world to think about it like copy pasting areas over and over again in FF14. Knowing that the world is not a copy paste but rather a different piece of a puzzle allows you to be more immersed in the game.

    Cognitively demanding environments where you stop and think causes the player base to focus on what’s going on and getting by in the game will tie up mental resources. This is good for immersion, because if the brain is used for understanding or moving around in the world, it’s not free to notice all its problems or shortcomings that would otherwise remind them that they’re playing a game like instant teleport forces on people.

    Finally, a strong and interesting narrative, plot, or story will suck you in every time no matter who you are. In fact, it’s pretty much the only thing in a book’s arsenal for creating immersion and look at the long running of books! it works in games too! Good stories attract attention to the game and make the world seem more believable. They also tie up those mental resources I spoke of earlier in avoiding notice of other game flaws.

    Your aspect of immersion you keep bringing up "ideling" is a portion of time were you are taking in sensory information allowing you to use more of those mental resources. Today's crowd of gamers is so impatient, so greedy, and so ignorant that they cant help but not appreciate immersion; does this lack of patience and appreciation of quality come from something outside of the gaming world, yes i do believe so... i pin this on American culture.

    This is all just a piece of immersion as a whole that i am speaking of, if this needs to be forced on people then it should.
    (2)
    Last edited by Bled; 09-09-2011 at 05:25 PM.


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  2. #2
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    Nabiri's Avatar
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    Quote Originally Posted by Bled View Post
    hmmm well your first sentence makes 0 sense seeing as i can advocate immersion as a whole while advocating that it be forced... but hey you did say something that i agree with, immersion can be different to some people even though most of the time they are confusing what immersion aka spacial presence actually is. again ill break it down even more in depth:

    Completeness of sensory information (aka visuals) means that the fewer imperfections about the mental model of the game world that the player has to fill in, the better like big arrows for quests, and instant teleports with no travel time to speak of. Abstractions (there are no people in this town because of, uh, a genocide!) are the enemy of immersion. Assassin’s Creed 2 was immersive because its towns were filled with people who looked like they were doing people stuff, actual daily tasks. Dealing in a familiar environment also allows everyone to comfortably make assumptions about those blank spaces without being pulled out of the world to think about it like copy pasting areas over and over again in FF14. Knowing that the world is not a copy paste but rather a different piece of a puzzle allows you to be more immersed in the game.

    Cognitively demanding environments where you stop and think causes the player base to focus on what’s going on and getting by in the game will tie up mental resources. This is good for immersion, because if brain is used for understanding or moving around in the world, it’s not free to notice all its problems or shortcomings that would otherwise remind them that they’re playing a game like instant teleport forces on people.

    Finally, a strong and interesting narrative, plot, or story will suck you in every time no matter who you are. In fact, it’s pretty much the only thing in a book’s arsenal for creating immersion and look at the long running of books! it works in games too! Good stories attract attention to the game and make the world seem more believable. They also tie up those mental resources I spoke of earlier in avoiding notice of other game flaws.

    Your aspect of immersion you keep bringing up "ideling" is a portion of time were you are taking in sensory information allowing you to use more of those mental resources. Today's crowd of gamers is so impatient, so greedy, and so ignorant that they cant help but not appreciate immersion; does this lack of patients and appreciation of quality come from something outside of the gaming world yes i do believe so i pin this on American culture.

    This is all just a piece of immersion as a whole that i am speaking of, if this needs to be forced on people then it should.
    I just have to applaud this. Very well said. :3 /clap
    (2)

    ~She gave her heart to a falling star~
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  3. #3
    Player Crica's Avatar
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    Quote Originally Posted by Bled View Post
    if this needs to be forced on people then it should.
    Force players to travel slow all you want, but if the game does not offer the options that people enjoy, they will not buy and play the game - it's really that simple.

    You enjoy slow travel in a game, and another player enjoys fast travel in a game.

    You will play a game with a slow travel option and the other player will not play a game unless it has the option to travel fast.

    Which do you think Square will want to do - place both options in the game in order to get both players to play their game or only place one option in the game and only get one player to play their game?
    (2)

  4. #4
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    Quote Originally Posted by Crica View Post
    Force players to travel slow all you want, but if the game does not offer the options that people enjoy, they will not buy and play the game - it's really that simple.

    You enjoy slow travel, and another player enjoys fast travel.

    You will play a game with slow travel and the other player will not play a game unless it has the option to travel fast.

    Which do you think Square will want to do - place both options in the game in order to get both players to play their game or only place one option in the game and only get one player to play their game?
    choice isn't necessarily good when you are trying to create a winning game environment. Like I said countless times

    If you think you should "CHOOSE" to travel fast or slow
    you should be able to "CHOOSE" to level fast or slow
    and you should be able to "CHOOSE" to amass gil fast or slow

    Arguing that choice will make the game better is justifying all the people out there who use bots to rank up.
    (1)
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  5. #5
    Player Crica's Avatar
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    Quote Originally Posted by Azurymber View Post
    choice isn't necessarily good when you are trying to create a winning game environment. Like I said countless times

    If you think you should "CHOOSE" to travel fast or slow
    you should be able to "CHOOSE" to level fast or slow
    and you should be able to "CHOOSE" to amass gil fast or slow

    Arguing that choice will make the game better is justifying all the people out there who use bots to rank up.
    I am arguing that a game having options that people enjoy will sell a game to more people then a game that has no options that people enjoy.

    Games are things that people will only play if they will enjoy playing them.

    If a game does not have the options they enjoy, why would they play it?
    (2)
    Last edited by Crica; 09-09-2011 at 07:37 PM.

  6. #6
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    Quote Originally Posted by Crica View Post
    I am arguing that a game having options that people enjoy will sell a game to more people then a game that has no options that people enjoy.

    It is a game, after all, that people will only play if they will enjoy playing.

    If the game does not have the options they enjoy, why would they play it?
    The game has serious problems right now and your right people will only play a game they have fun with. However looking at the state of the game and the fact that its F2P at this moment can you call this game a success? based on how things have been going I'm going to go out on a limb and say alienating the nich players from FF11 and the other players who enjoy challenging deep immersive content is a bad idea...
    (2)


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  7. #7
    Player Crica's Avatar
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    Quote Originally Posted by Bled View Post
    alienating the nich players from FF11 and the other players who enjoy challenging deep immersive content is a bad idea...
    Square has not alienated anyone from FFXIV who enjoys the option of slow travel, nor have they alienated anyone who enjoys the option of fast travel, however, since they have included both options in FFXIV for players who enjoy one or both of those options.

    Square would alienate players from FFXIV, however, if they removed either of those options from FFXIV.
    (2)
    Last edited by Crica; 09-09-2011 at 07:44 PM.

  8. #8
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    Quote Originally Posted by Crica View Post
    Square has not alienated anyone who enjoys the option of slow travel, nor have they alienated anyone who enjoys the option of fast travel, however, since they have included both options in the game for players who enjoy one or both of those options.
    FF14 = Abysea

    so yeah I'm going to stick with they are alienating their nich market. These various immersion problems are a chain reaction caused from the mind set of "derp we gave them a choice". I'm not going to rehash past posts if you wont take the time to read a couple pages back from the last page.
    (1)


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  9. #9
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    Quote Originally Posted by Bled View Post
    Based on how things have been going I'm going to go out on a limb and say alienating the nich players from FF11 and the other players who enjoy challenging deep immersive content is a bad idea...
    Log into FFXI and hop onto an airship, any airship, and see how many people are on it. Chances are, you'll be the only one. How could instant airship travel in FFXIV alienate anyone from FFXI when the long-winded ones in FFXI are too inconvenient and hardly ever get used? You're just pushing for a design people in FFXI don't even want to use in their own game! I doubt you have the ability to speak for the typical FFXI player at all.
    (4)
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  10. #10
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    Quote Originally Posted by AmyRae View Post
    Log into FFXI and hop onto an airship, any airship, and see how many people are on it. Chances are, you'll be the only one. How could instant airship travel in FFXIV alienate anyone from FFXI when the long-winded ones in FFXI are too inconvenient and hardly ever get used? You're just pushing for a design people in FFXI don't even want to use in their own game! I doubt you have the ability to speak for the typical FFXI player at all.
    this thread isn't about airships its about instant travel in general first of all.

    Airships becoming instant are just a missed opportunity. You have a game which has a storyline heavily centered on the skies. Garlemald is powerful because of their flying juggernauts, and Ishguard is fighting giant dragons.

    So instead of integrating sky fights and stuff into the game you make the 1 air-related thing instant....

    But again, the point is the overall problem of instant travel and not just the airship. FFXI had instant travel done right. FFXIV has instant travel done lazy, and as such it makes FFXIV's world seem -dead-
    (2)
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