Quote Originally Posted by Bled View Post
first and foremost laying out the game mechanic of anima and airships is not grounds for material in stating that it is not a step in the direction of making games less immersive.

Second quests do not need big pointers, or giant exclamation points in order to be doable again they just ruin immersion. Continuing with the example of final fantasy 11 finding destinations were not all that difficult, the game laid out the region, then area, and then person, truly that is all you need. i am not the poster child/advocate for no skip able airship rides, what I'm advocating is the importance of immersion as a whole. In FF11 you finished a quest and you reflected on that quest with funny stories, fond stories, or even stories of frustration; in FF14 i cant even remember the name of any decent quests let alone one frustrating.

forcing delays on people is to set the tone of a game, it sets the mood. what would you remember more:

A. FF11 leveling which equates to abysea power leveling.

B. FF11 back before abysea.

and be honest with yourself.
You're not advocating immersion as a whole, you're advocating forced immersion and nothing else, and only your idea of what immersion is at that. For starters, if it's forced, then it's going to be LESS immersive, not more. It will be immersive to some people, but for everyone else it will just cause them to pay less attention to the game world.

And to answer your question, I would choose B, but not for the reasons I'd want to remember a game.
Not for memorable moments. Not for feelings of achievement.
Instead, I'd remember the mechanics I enjoyed and the gameplay that hampered that enjoyment. I'd remember spending all day playing another game while LFP. I'd remember zoning into crawler's nest and dying before it loads because someone zoned the entire map. I'd remember having gilsellers pull Guivre onto my exp party. I'd remember finally getting a party in the dunes then hearing the words "going to form an alliance with the tank". I'd remember how much work it was to level up and how it wasn't something you looked forward to doing, but something you looked forward to being done with. That's not how it should be, and that's now how I want to end up remembering FFXIV. I want to remember it for how it was great, not how it could have been great, and that's rather difficult when most of my time in the game is spent traveling while paying attention to other things.