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  1. #11
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Jaber View Post
    Yes, please list them off for me. Only the ones where the forced waiting adds to the game, mind you, not the ones where you mistake being unable to skip things to be a gameplay element.
    For example.. Final Fantasy Tactics Advance comes to mind as a game that would have benefited greatly from not having to sit through the halfhour long intro/tutorial. It was bearable the first time. It's kept me from replaying it ever again, though. Like an airship ride, not something I'd want to have to sit through multiple times whether I'm sick of it or not without any choice in the matter.

    BTW, your argument boils down to "if people have access to content that's easier to enjoy, they're going to choose it over other content"
    Which is really not much of an argument at all.

    And I counter your Abysea with Chains of Promathia, which was an enormous pain in the dick to complete because very few people were willing to do it again after experiencing it once, even after level sync negated the requirement of buying new gear sets for 30, 40, 50, and 60! GL getting a group willing to do promyvions with you, let alone one that's capable of clearing it, even after spending hours farming for items to weaken the boss!
    Human nature; present a caveman with magically cooked chicken that appears before him or force him to hunt, then kill, then find a way to cook the chicken. Of course the cave man would choose the magical cooked chicken appearing before his eyes, however guess what he had to hunt, then kill, then find a way to cook the chicken. So because the cave man had to take the hard road he learned more along the way like fire, hunting, skinning, bone craving, weapon making. Can you stop and even imagine where we would be today if everything was just given to us!?!?

    Human nature is to take the easy way out so if you present game content that has easy content and hard content it is only natural for a person to choose easy content. In this respect people should not have any choice or say in the games development.

    Edit: and again you are confusing your own impatiences for what immersion actually is.
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    Last edited by Bled; 09-09-2011 at 03:42 PM.


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