
Originally Posted by
Rhomagus
Airships aren't chocobos. A gil fee may be levied for use, replacing Anima costs with gil costs, effectively implementing a deflation strategy alongside the current repair system. No to mention, those who want to appreciate the airship ride can post 1.19 in a future patch update.
The issue is why are we forcing people to stand around when they could be doing something else? I agree with letting an airship ride remain for those who want to watch it but why must we keep it that way for those who don't? The argument is an attempt to manipulate an individual's playstyle to conform to the "immersionist's" ideal. I'll never agree with this, especially when the immersionist has the option whether or not to utilize said content. It's a poor argument with a selfish premise. In an MMO no less.
The very framework of the leve and anima system was to help accommodate casual players so that they too could enjoy playing with their more time wealthy allies. So what's being proposed by the development team is a system that, in later iterations, will provide content for the time wealthy but will also offer respite for those who are low on anima and need to travel to a given area quickly.
If you must keep immersion, why not implement a minigame that completely refunds your gil spent for choosing to take "the road less traveled"? Not only do you have the option for immersion, but you also have actual content. The level of difficulty provided by said mini game could be decided by the developers. Hell, here's an opportunity to introduce legitimate content now, but no, the premise for restricting instant airships is "because I don't want them to make it easy for others."
Change the premise and we can continue.
Fixed that for you. I now completely agree. This gives the content for those who want to experience it and the freedom for those who don't. Win/Win.
The problem is that I have yet to see someone advocate that we make sure there is no airship scenario option for those who do want one. One side wants to restrict the other, while the other just wants to be free. That's an oppressive stance to take if you must require that people aren't given the option to skip the ride. It's not hurting you, hell, you might even find yourself, one day, with no anima and be right in town where you could take the airship to it's other destination and maybe there is a live event that's going on but you might miss it if you don't skip the cutscene. Why not have that option there when you need it? You don't have to use it, but you might want to use it every once in awhile. I see no downsides to this except for red herrings and slippery slope logical fallacies. This is a very ample compromise.
There's much more to this MMO than that. I suggest you get out and explore. What's the matter with you? Are you the one asking for an instant port? If not, then what's the problem. Does the game force you to insta port others? For those that are fine with getting together with their friends or playing solo, chatting it up, killing mobs, and grinding raptors: Go on ahead. I'm not going to dictate their gaming experience.
Again, no one is advocating this. Show me a post where they have and I'll gladly adjust or retract my statement. Even if the world was designed well I still don't want to waste my time when I'm beholden by others or have my own goals in mind.
Anima has lore surrounding it. Anima was a game mechanic from the outset. That's not going away, I'm pretty confident in those words. Even if the game world was designed "better" it'd still have anima. There will still be people who just don't want to be bothered with tedious activities in between their goals. That is a direct response to the bolded area in your quote. You still had people offering tele taxis in XI. You don't think that would still crop up if we got rid of anima? Not to mention that was another avenue for RMT for awhile. If anything anima's implementation into XIV was more a direct response to complaints about XI's overreaching philosophy falsely obstructed by the term "immersion". In XI, they wasted your time because they didn't have content to back it up. Time spent =/= content and it never will. Why are we so against fixing XI's mistakes? Ridiculous wait times between content was one of it's biggest.
There is nothing here I disagree with. The immersionist argument is also presupposing that airships will take you everywhere. While we don't have information yet, what is making us believe it's going to take us anywhere other than the city-states?
The proposition still stands, wasting time for wasting time's sake is not good game design. This last paragraph is difficult to argue with, it's only when it's in context of the rest of the post is it misused. It should be fun and challenging. Yes! but AFK sammich is neither fun nor challenging. Well, if it is, it's not game related. It's sammich related.