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  1. #10
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    Join Date
    Mar 2011
    Posts
    190
    People are really disregarding the points Jynx is making.
    He isn't trying to make you walk, just stating the consequences of Instant teleporting.

    I support non Instant-Teleportation of any form.

    It depreciates my involvement, especially when otherwise I'd be incessantly committed.

    Even if it's mundanely monotonous, my perspective is they're only moments that provide a MMO it's "You are involved in my massive world" feeling.

    Imagine fighting the last boss of a game, and killing it in 3 hits.
    That is the same effect we are feeling here. Where is the challenge? How am I to be immersed in a boss battle when I just literally skipped the fight?

    Please understand me juxtaposing these 2 here.

    Yes, we ultimately enjoy the boss killing, but it's the journey we went through to achieve it that was fun and entertaining. Killing the boss is similar to arriving at a destination. The enthusiasm and mental/emotional immersion we experienced gave that achievement a feeling of worth-fulness.

    Now instant teleportations (can we just say IT's?) doesn't necessarily kill immersion totally, it just affects it, moreso than anything because when a game has no real achievements and less in-game involvement, it's killing what little we could have atm.

    Now forcing that upon players is harsh I would say, I see the flip side, nobody has time, it's boring yadda yadda....

    But....since when were MMO's for casuals anyway?

    Oh, thats right...when game companies discovered it's fast cash potential, and slowly began disregarding what MMO's are truly about.

    Complete game immersion in a fantasy world.

    You make time for it, it doesn't make time for you.
    (1)
    Last edited by Jobeto-Rin; 09-09-2011 at 07:47 AM.