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  1. #1
    Player
    Altano's Avatar
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    Mar 2011
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    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    No, what I'm saying is that it kinda gets on my nerves when people argue for others, in the sense of immersion and with choice being given to you, when it's your job to immerse yourself because that is your preference. Those who want to be immersed will do so. Those who could give a lick wont. It's not our job to force others to be immersed when it's not something that is of a high value to them.

    Sorry.
    Honestly I think the anti-instantaneous airship crowd picked a losing argument by saying it sacrificed immersion. It's a crappy argument. You're right. You can't force it upon somebody. Some people are attached to the personalities of their characters, some couldn't give a crap one way or the other and are just here for the quests and such. Nothing wrong with that.

    I just think the simple argument is that the planned implementation makes the airships utterly pointless. Why not just add a teleportation NPC in each adventurer guild? It'd save development resources. I think the better argument is simply this: if the airships are going to be implemented, they should be content that actually serves a purpose, rather than being content that wastes development time/effort and is only there to do what a stock NPC model placed anywhere in the city could do.
    (1)

  2. #2
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Altano View Post
    Honestly I think the anti-instantaneous airship crowd picked a losing argument by saying it sacrificed immersion. It's a crappy argument. You're right. You can't force it upon somebody. Some people are attached to the personalities of their characters, some couldn't give a crap one way or the other and are just here for the quests and such. Nothing wrong with that.

    I just think the simple argument is that the planned implementation makes the airships utterly pointless. Why not just add a teleportation NPC in each adventurer guild? It'd save development resources. I think the better argument is simply this: if the airships are going to be implemented, they should be content that actually serves a purpose, rather than being content that wastes development time/effort and is only there to do what a stock NPC model placed anywhere in the city could do.
    The argument is fairly simple.

    If you're ok with easy-modeing transportation under the choice argument.
    Then logically you must be ok with letting people click a level up button
    and sadly, logically you must be ok with bots. because they are just a persons choice to avoid work.

    Im pretty sure no one is ok with botters (least i hope so cuz they are against ToS)

    But the main point is if you start easy moding an entire game for the sake of convenience where do you draw the line? The mentality that people should be able to choose to fast-track through an MMO can lead to its death. You basically don't make it an adventure anymore, you make it a game based on efficient fast GRINDING. Thats kind of against the heart and soul of FF, a story heavy -adventuring- series. Again, what FF game had instant warps?
    (2)
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  3. #3
    Player
    weeble's Avatar
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    Mar 2011
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    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Azurymber View Post
    The argument is fairly simple.

    If you're ok with easy-modeing transportation under the choice argument.
    Then logically you must be ok with letting people click a level up button
    and sadly, logically you must be ok with bots. because they are just a persons choice to avoid work.

    Im pretty sure no one is ok with botters (least i hope so cuz they are against ToS)

    But the main point is if you start easy moding an entire game for the sake of convenience where do you draw the line? The mentality that people should be able to choose to fast-track through an MMO can lead to its death. You basically don't make it an adventure anymore, you make it a game based on efficient fast GRINDING. Thats kind of against the heart and soul of FF, a story heavy -adventuring- series. Again, what FF game had instant warps?
    lmfao u must be a politician, you might as well call him a nazi and a terrorist too on top of that. how do u go from instant boat rides to botting and instant level ups. holy cow. u people know how to jump a gun seriously. it's a boat ride, i can't say it enough times. think of it as extra content. u dont' have to do it. just like u don't have to do pvp if they add it. or you don't have to go and waist time doing stupid season events that are USELESS after the first time doing them for sure. if u do it every year for years then well that is your choice ...but not making u do it. boats are the same, there might be content on them, other then that we don't need to be on them. how would u feel if the boat ride had agro mobs all over the boat and u had to fight the hole 10mins on boat instead of sit there? does u'r opinion change on the matter for long boat rides? it doesn't kill anything in game, i played enough ffxi, 700days of gameplay, 8, 75's ... same as this game i play all day all max and i can't possiblly see this changing anything bout making game harder or more time consuming outside of forcing people to afk for 2-10mins multiple times a day, everrrrrrry day, for years. but either way u'r complaint doesn't take presidence to what the future of game will be like cause even in ffxi the boats were dead after a year. they just did it right from start this time.
    (1)

  4. #4
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by weeble View Post
    lmfao u must be a politician, you might as well call him a nazi and a terrorist too on top of that. how do u go from instant boat rides to botting and instant level ups. holy cow. u people know how to jump a gun seriously. it's a boat ride, i can't say it enough times. think of it as extra content. u dont' have to do it. just like u don't have to do pvp if they add it. or you don't have to go and waist time doing stupid season events that are USELESS after the first time doing them for sure. if u do it every year for years then well that is your choice ...but not making u do it. boats are the same, there might be content on them, other then that we don't need to be on them. how would u feel if the boat ride had agro mobs all over the boat and u had to fight the hole 10mins on boat instead of sit there? does u'r opinion change on the matter for long boat rides? it doesn't kill anything in game, i played enough ffxi, 700days of gameplay, 8, 75's ... same as this game i play all day all max and i can't possiblly see this changing anything bout making game harder or more time consuming outside of forcing people to afk for 2-10mins multiple times a day, everrrrrrry day, for years. but either way u'r complaint doesn't take presidence to what the future of game will be like cause even in ffxi the boats were dead after a year. they just did it right from start this time.
    selbina > mharua ferry was never dead. Always ppl ranking up fishing on it or hunting NMs
    Yeah the airships were done wrong. Here you have a game where... THE EMPIRE ATTACKS AIRSHIPS.
    that little story factoid alone should suggest to a competent dev that if you're going to implement airships into the game maybe you could create an imperial attack on them on occasion?

    Again, why even call them airships if its just and insta-port. We have anima for that. Just make an anima-recharge npc or get an npc to insta port you.

    If you think insta airships are good, do you also think insta chocobos should be implemented? Instead of riding one you just open your map and click the spot you want to go to?

    Honestly im wondering if the only reason we are getting insta airships is so the dev team can appease ppl and give them airships without doing any work at all.
    (2)
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  5. #5
    Player
    Gennosuke's Avatar
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    Mar 2011
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    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Azurymber View Post
    selbina > mharua ferry was never dead. Always ppl ranking up fishing on it or hunting NMs
    Yeah the airships were done wrong. Here you have a game where... THE EMPIRE ATTACKS AIRSHIPS.
    that little story factoid alone should suggest to a competent dev that if you're going to implement airships into the game maybe you could create an imperial attack on them on occasion?

    Again, why even call them airships if its just and insta-port. We have anima for that. Just make an anima-recharge npc or get an npc to insta port you.

    If you think insta airships are good, do you also think insta chocobos should be implemented? Instead of riding one you just open your map and click the spot you want to go to?

    Honestly im wondering if the only reason we are getting insta airships is so the dev team can appease ppl and give them airships without doing any work at all.
    Some credit to my post would be good :P Just kiddin.
    I support your thread.
    Again, i think the poor design and dead world we live in is a major cuplrit here, it's not surprising people want the easy way out, there is little to explore sadly.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by Gennosuke View Post
    Again, i think the poor design and dead world we live in is a major cuplrit here, it's not surprising people want the easy way out, there is little to explore sadly.
    I'd rather the developers focus on the real issue rather than find ways around it. They are treating the overworld like a problem that needs to be jumped around and covered up instead of something they should fix.
    (2)

  7. #7
    Player
    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Jynx View Post
    I'd rather the developers focus on the real issue rather than find ways around it. They are treating the overworld like a problem that needs to be jumped around and covered up instead of something they should fix.
    Or implementing franchise staples until they can introduce more dynamic content i.e. chocobo rentals patch 1.19.
    (0)

  8. #8
    Player
    Gennosuke's Avatar
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    Mar 2011
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    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jynx View Post
    I'd rather the developers focus on the real issue rather than find ways around it. They are treating the overworld like a problem that needs to be jumped around and covered up instead of something they should fix.
    Agreed, it's becoming a patch based game. Reality is, all these hot fixes will Exacerbate the overall problem in the future when players come to realize how simple, dull and repetitive the game will be then, warp, grind, repeat. Been there, done that. This is what it currently feels, as tedious as running around is, atleast i'm getting a bit of a feel of the world, which any MMO player should naturally seek. Something out of the rat-race grindfest we live in.
    (1)

  9. #9
    Player
    AlphaDragoon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Azurymber View Post
    If you think insta airships are good, do you also think insta chocobos should be implemented? Instead of riding one you just open your map and click the spot you want to go to?
    Okay, the slippery slope arguments in here are getting ridiculous. The entire game doesn't become "easy mode" just because they put in fast travel options. To highlight just how ludicrous this is, let's go in the opposite direction for all you "immersion only, no convenience" people:

    - Your characters now get tired when fighting, and get debuffs based on their fatigue. You also have to eat and drink every few hours to survive.
    - If you ignore these things, your character will die and be deleted from the server, and you will have to start over.
    - The same goes for your Chocobo, if it isn't fed and watered constantly it will die.
    - Time is based on real world days and minutes, store, markets and guilds close during the night and if you can't play during the day, you should re-prioritize the game over your real life.
    - Airships and ferries now take 30 minutes to travel from one point to another, and land in port every real world hour.
    - No teleportation of any kind ever.
    - Walking speed is now the standard speed, as most people can't run everywhere without getting winded. Running can only be done in short bursts and your character will have to sit and rest if they are overexerted.
    - Armor weighs your character down and makes you move slower.
    - No linkpearls or LS chat, you all have to group up in one area to talk to each other.
    - When monsters die they die permanently. If a team completes a dungeon run, those bosses will never come back.

    It sounds ridiculous, because it is ridiculous. It's a game. Not a fantasy world you're magically transported into, a game. There have to be things made for convenience's sake.
    (1)