Agree 100%. Not everyone is a hardcore gamer who can spend 30+ hours a week playing a game and making something incredibly long and hard does not = more fun. Either way to me it looks like SE is taking wow's approach and trying to give something for everyone.tell that to the insanly popular angry birds game. not hard no obstacles all you do is sling a bird over and hope you hit something yet it sold over 10 million.
Morale of the story hard does not equal fun for everyone. and truthfully hard does not equal sales as the wii killing everyone is proof off. and WoW killing everyone is also proving.
You do not need to add stupid timesinks for a game to be fun. Im glad with anima and insta airships SE has finally learned that.
Other then that i agree that games do not have to be realistic to be immersive.
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