Quote Originally Posted by Jynx View Post
I can't comment on Abyssea, but Outposts and crystals were far from easy to obtain they required you to walk to the area prior to teleportation. Outposts were even worse you needed to wait for the game to deem your nation great enough to control the zone and if Beastmen took over? Forget about using it.
You're missing the point. It's not about the restrictions themselves to unlocking the warp points. It's that there are three distinct ways to instantly teleport to even the most "remote" area in FFXI. No one makes that journey any more than what is minimally necessary to get these shortcuts unlocked.

In FFXIV, you have to tag the Aetheryte crystals to be able to teleport to them (or get someone to teleport you to them in a party). But even you do that, you still have to walk to any of the smaller regional crystals if you haven't been to them before; there's no shortcut for those.

It's a bit less restrictive, but FFXIV is focusing on getting the adventure started for those with limited time. This is the most important thing. No one logs in to spend dozens of minutes a day traveling just to begin their adventuring on top of all the other prep work they have to do in order to be properly prepared.

But you still have to explore Eorzea to tag all the points there are to tag. And there is more to do than just leves at the big Aetheryte crystals, and there's going to be more added in the future where you need to visit the hamlets, outposts and dungeons outside the "safety" of the main bases.

The situation does not resemble the complaint at all. You still have to explore, but no more than you would in FFXI to unlock the instant-teleportation options it has in abundance all over its world. And there's no one forcing you to take those shortcuts if you don't like them. Why impose this misery on others? What did they ever do to you?