
Originally Posted by
Jobeto-Rin
Understood.
When you heard of a MMO game, (to me at least) immediate reactions of a game virtual world arose. From the detailed intricacies of what entailed a MMO game; An in-game clock, with it's own periods of night and day; applicable real world weather, snow, desert storms, etc etc.; Real life people oriented groups, shops, clans, gangs, entourages, posses etc.; To engaging environments, mountains, oceans, vast lands, cities and villages. You knew it would be massive and would take time to go through the necessities to create what you would deem as a virtual image of yourself and venture this world. The time invested wasn't relevant, it was the the thrill of experiencing the game and enjoying the e-world with other people and their own unique characters, that mattered.
Now fast forward to the aftermath of WOW. Players say they have no time, now it's just a game they throw hours into and just level up, vicinities filled with egotistical people trying to attain the greatest gear and highest level as quickly as possible, largest LS, all for bragging rights. No more dedication is required really, it's just become another game to play. MMO's are loosing it's essence.
I believe casuals, and the money they offered to game companies, swayed the change of this, but above is old school MMO's to me, it seems times are changing. There's so much more to say.
Money ruins so much crap man.