They should do so by implementing actual gameplay mechanics, not just tedium for "immersion's" sake.WoW is heavily instanced, overly simple, easy-mode, and insta-warp or fast-travel heavy. Like someone said, a lot of people have gone to dungeons that they dont even know how to get to via the map.
FFXI was more overworld heavy, longer travel times, took a lot longer and a lot more investment to level up (ex. could take some ppl a year to hit 75). More exploration-heavy, more "im lost where the heck do i go" kind of thing. Like you could -actually- get lost in FFXI, you can't really in FFXIV. I guess its more everquest-ish
The difference is between an easy instanced killkillkill fun mmo and a time consuming community heavy adventure mmo. WoW and SW TOR have the instanced fun mmo down already. FFXIV should be attempting to emulate the feeling that made ffxi so successful rather than trying to be WoW or Rift or SW TOR. ;x
Last edited by Rhomagus; 09-09-2011 at 07:57 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.