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  1. #1
    Player
    Anonymoose's Avatar
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    Mar 2011
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    Limsa Lominsa
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    5,031
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kiote View Post
    The fact that you have to choose not to skip it kills immersion.
    But the fact you have to choose whether to:

    Enter a room
    Hand something over
    Let your body get sucked into a crystal and spit out in a town
    Get on a bird
    Open a gate
    Start a quest
    Talk to certain people
    Trade
    Etc
    Etc
    Etc

    MAINTAINS the immersion for you?

    AH JUST DUN GET IT.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  2. #2
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Anonymoose View Post
    But the fact you have to choose whether to:

    Enter a room
    Hand something over
    Let your body get sucked into a crystal and spit out in a town
    Get on a bird
    Open a gate
    Start a quest
    Talk to certain people
    Trade
    Etc
    Etc
    Etc

    MAINTAINS the immersion for you?

    AH JUST DUN GET IT.
    You just listed a bunch of things that only have one option, do it or do not do it. With a Choice between instant and regular airship you then have to choose between Do it as intended or letting the game pretend you did it.
    (1)

  3. #3
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anonymoose View Post
    But the fact you have to choose whether to:

    Enter a room
    Hand something over
    Let your body get sucked into a crystal and spit out in a town
    Get on a bird
    Open a gate
    Start a quest
    Talk to certain people
    Trade
    Etc
    Etc
    Etc

    MAINTAINS the immersion for you?

    AH JUST DUN GET IT.
    Immersion is about a dynamic world and not a giant world where you just port everywhere. Thats the point. When you make it so people can just port everywhere it becomes WoW... if you like WoW then all to you. But that is the -COMPLETE- opposite of what FFXI was and what made FFXI so successful.
    (2)
    Mew!

  4. #4
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Azurymber View Post
    Immersion is about a dynamic world and not a giant world where you just port everywhere. Thats the point. When you make it so people can just port everywhere it becomes WoW... if you like WoW then all to you. But that is the -COMPLETE- opposite of what FFXI was and what made FFXI so successful.
    I really disagree with this post. Insta-airships doesn't make this WoW anymore than this being an MMO, or a video game nonetheless, makes this WoW.

    Oh no, I can use a sword in this game. That make's it WoW. Oh no, they have English accents, that reminds of the real world too much, they should have Eorzean accents. Oh no, I have to use an input device to play this game, it's too much like a game. Oh no, the materia system is too much of a reference to FFVII, that hurts immersion because all Final Fantasy games are supposed to be different. Oh no, Final Fantasy XIV uses an experience system, that's too much like WoW. Oh no, FFXIV used the same races from XI, that hurts immersion. Oh no, I can see other people and they make their own decisions, that hurts immersion.

    So what would be the opposite of WoW to help please you?

    Where do you start with what is opposite? What's the opposite of an MMO? What's the opposite of a video game? What's the opposite of an RPG? What's the opposite of a design philosophy? How much in the "opposite" direction should we go? Completely opposite? Should we make it not fun? Should we turn FFXIV into a sculpture instead of an MMO? Should we force our leaders to change the names of their countries and their own names so that they can more feasibly enact a real life storytelling of Final Fantasy XIV making it Dwarfplanet of Peacediscombobulation?
    (0)
    Last edited by Rhomagus; 09-08-2011 at 09:18 AM.

  5. #5
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by Rhomagus View Post
    I really disagree with this post. Insta-airships doesn't make this WoW anymore than this being an MMO, or a video game nonetheless, makes this WoW.

    Oh no, I can use a sword in this game. That make's it WoW. Oh no, they have English accents, that reminds of the real world too much, they should have Eorzean accents. Oh no, I have to use an input device to play this game, it's too much like a game. Oh no, the materia system is too much of a reference to FFVII, that hurts immersion because all Final Fantasy games are supposed to be different. Oh no, Final Fantasy XIV uses an experience system, that's too much like WoW. Oh no, FFXIV used the same races from XI, that hurts immersion. Oh no, I can see other people and they make their own decisions, that hurts immersion.

    So what would be the opposite of WoW to help please you?

    Where do you start with what is opposite? What's the opposite of an MMO? What's the opposite of a video game? What's the opposite of an RPG? What's the opposite of a design philosophy? How much in the "opposite" direction should we go? Completely opposite? Should we make it not fun? Should we turn FFXIV into a sculpture instead of an MMO? Should we force our leaders to change the names of their countries and their own names so that they can more feasibly enact a real life storytelling of Final Fantasy XIV making it Dwarfplanet of Peacediscombobulation?
    WoW is heavily instanced, overly simple, easy-mode, and insta-warp or fast-travel heavy. Like someone said, a lot of people have gone to dungeons that they dont even know how to get to via the map.

    FFXI was more overworld heavy, longer travel times, took a lot longer and a lot more investment to level up (ex. could take some ppl a year to hit 75). More exploration-heavy, more "im lost where the heck do i go" kind of thing. Like you could -actually- get lost in FFXI, you can't really in FFXIV. I guess its more everquest-ish

    The difference is between an easy instanced killkillkill fun mmo and a time consuming community heavy adventure mmo. WoW and SW TOR have the instanced fun mmo down already. FFXIV should be attempting to emulate the feeling that made ffxi so successful rather than trying to be WoW or Rift or SW TOR. ;x
    (4)
    Mew!

  6. #6
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Azurymber View Post
    WoW is heavily instanced, overly simple, easy-mode, and insta-warp or fast-travel heavy. Like someone said, a lot of people have gone to dungeons that they dont even know how to get to via the map.

    FFXI was more overworld heavy, longer travel times, took a lot longer and a lot more investment to level up (ex. could take some ppl a year to hit 75). More exploration-heavy, more "im lost where the heck do i go" kind of thing. Like you could -actually- get lost in FFXI, you can't really in FFXIV. I guess its more everquest-ish

    The difference is between an easy instanced killkillkill fun mmo and a time consuming community heavy adventure mmo. WoW and SW TOR have the instanced fun mmo down already. FFXIV should be attempting to emulate the feeling that made ffxi so successful rather than trying to be WoW or Rift or SW TOR. ;x
    They should do so by implementing actual gameplay mechanics, not just tedium for "immersion's" sake.
    (0)
    Last edited by Rhomagus; 09-09-2011 at 07:57 AM.