Wait a minute I might have to wait 3 minutes to go to where I want to go?
I PAID 60 DOLLARS AND I WANT TO GO EVERYWHERE INSTANTLY AND GET ALL THE ITEMS WITHIN A WEEK AFTER THEY COME OUT BECAUSE I'M CASUAL. EVERYONE ELSE'S OPINION DOESN'T MATTER BECAUSE I'M A LEVEL 27 PUG WHO DOESN'T PLAY.
I'm hoping they will atleast fix the aetheryte system so that players can't piggyback to aetheryte camps they dont have. Seems so broken that a rank 1 player could be teleported to a rank 50 area without ever leaving Ul'dah. Especially now that they are increasing our transportation options.
I just wish theyd let us toggle the display of ! over NPC heads, thats the only thing killing my immersion atm
oh and animations for teleporting(ur character just kinda disappears, whereas in XI as the spell shrunk ur character melted away with it and then u were gone) and raising(seriously needs an animation on the corpse that its getting casted on)
i think it is the opposite of this, i play like 10-16hrs a day usually. i don't play 3hrs a week and have 100anima all the time. i don't want a thing given to me, i'ma get mine no matter how hard it is or how long the grind is to get it. i don't want to waist my time where it is not needed though. how do u bitch bout 5-10min boat rides and be the same players that don't want pop times for hnm's. longer time yeah, but rewarded. what is the reward for the 5-10mins on boat?Wait a minute I might have to wait 3 minutes to go to where I want to go?
I PAID 60 DOLLARS AND I WANT TO GO EVERYWHERE INSTANTLY AND GET ALL THE ITEMS WITHIN A WEEK AFTER THEY COME OUT BECAUSE I'M CASUAL. EVERYONE ELSE'S OPINION DOESN'T MATTER BECAUSE I'M A LEVEL 27 PUG WHO DOESN'T PLAY.
it is said that average human waists 75days of life on the toilet. ...i don't need to waist it on a boat neither cause most of us ..use boat a few times a day. bring on the content time sinks. it can't be said enough times that a afk person on boat is a pointless thing.
i agree with alaitus though, we need to make it so u'r first touch on crystal has to be by walking. 1 time is enough to make it fun and memorable and lets us explore. even maps remove em till u earn them in some way like ffxi. then we set.
Alot of people in this thread are responding like an Airship is a teleport. We already have teleporting, we dont need more teleporting. These airships should have been reserved for Content and should have been made into small timed instanced zones. There is no reason to make them instant when we already have a universal teleport function.
Still having Anima to spend is your reward, shouldn't need to be any more complicated than that. If they insist on fast travel being an option they need to have a cost associated with that option.
Anima is fairly balanced being that you have a finite ammount of it to spend in X ammount of time. Unless they tack on a 10k "First class ticket" fee for instant town warps it's a unbalanced system that has no reward or reason to have a long portion of the trip. Even if it looks awesome and pretty nobody will use it becuase they can skip it at no cost to themselves.
People seem to be over-rating how much people want to explore or experience the game over the compulsion to have everything at their fingertips. Having challenging, rewarding, and time consuming gameplay helps you apreciate the rewards all the more when you arrive at them.
Being handed everything makes it feel cheap and useless. I think anyone who played XI in the pre TOAU days "I never made it to the new level cap content due to my account being compromised and taking 8 months to get back" that when you first hit the level cap of 50 and had to do that god awefull lvl cap quest you felt awesome when you finally beat it.
"I can finally go farther and do things better!"
When you finally got your chocobo it was a breath of fresh air!
"I can get to Jueno without fear of my face being eaten"
When you got your airship pass you had a world of new possibillites open to you.
You never had any of these things handed to you, you earned them through your time and dedication. Even then! things were still time consuming, people will argue that warping to a craig and then chocobo to the town was a tad faster...sure if you had the resources to do that.
Option A: Airhsip, requires minimal effort takes a bit longer.
Option B: Telepo-choco. Requires a White-mage to teleport and your attention span to navigate your way to town quickly.
As much as I hate to keep bringing up XI it was very masterfull at making much of it's content rewarding, while still not holding our hands every step of the way.
Deferred gratification > Instant gratification
Hear me now and believe me later. You will have greater satisfaction in life if you follow that statement.
/agree <op>
whether ffxi or to a larger extent other mmo's i've played, hopping on a flying transport and flying through the landscape seeing people grinding, mobs milling around, ect really added to a sense of immersion. This instant cut scene is (imo) a really cheap half ass attempt to appease player complaints. Honestly, I'd say the same even if they did it like the ferry where you get an unrealistic cs of a vibrant area (as opposed to the static zombie npcs), without the ability to enter the ferry, fish up argo mobs.
IMO they missed an opportunity to let us fly on (solo or in small groups) the flying machines seen in the intro cs, low altitude through the landscape and see all the stuff going on below as we zip along between cities... oh wait i forgot, that requires a seemless world with mountains and stuff... we have sandbox rat mazes.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.