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  1. #1
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Visch View Post
    Wait a minute I might have to wait 3 minutes to go to where I want to go?

    I PAID 60 DOLLARS AND I WANT TO GO EVERYWHERE INSTANTLY AND GET ALL THE ITEMS WITHIN A WEEK AFTER THEY COME OUT BECAUSE I'M CASUAL. EVERYONE ELSE'S OPINION DOESN'T MATTER BECAUSE I'M A LEVEL 27 PUG WHO DOESN'T PLAY.
    i think it is the opposite of this, i play like 10-16hrs a day usually. i don't play 3hrs a week and have 100anima all the time. i don't want a thing given to me, i'ma get mine no matter how hard it is or how long the grind is to get it. i don't want to waist my time where it is not needed though. how do u bitch bout 5-10min boat rides and be the same players that don't want pop times for hnm's. longer time yeah, but rewarded. what is the reward for the 5-10mins on boat?

    it is said that average human waists 75days of life on the toilet. ...i don't need to waist it on a boat neither cause most of us ..use boat a few times a day. bring on the content time sinks. it can't be said enough times that a afk person on boat is a pointless thing.

    i agree with alaitus though, we need to make it so u'r first touch on crystal has to be by walking. 1 time is enough to make it fun and memorable and lets us explore. even maps remove em till u earn them in some way like ffxi. then we set.
    (0)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by weeble View Post
    what is the reward for the 5-10mins on boat?
    Still having Anima to spend is your reward, shouldn't need to be any more complicated than that. If they insist on fast travel being an option they need to have a cost associated with that option.

    Anima is fairly balanced being that you have a finite ammount of it to spend in X ammount of time. Unless they tack on a 10k "First class ticket" fee for instant town warps it's a unbalanced system that has no reward or reason to have a long portion of the trip. Even if it looks awesome and pretty nobody will use it becuase they can skip it at no cost to themselves.

    People seem to be over-rating how much people want to explore or experience the game over the compulsion to have everything at their fingertips. Having challenging, rewarding, and time consuming gameplay helps you apreciate the rewards all the more when you arrive at them.

    Being handed everything makes it feel cheap and useless. I think anyone who played XI in the pre TOAU days "I never made it to the new level cap content due to my account being compromised and taking 8 months to get back" that when you first hit the level cap of 50 and had to do that god awefull lvl cap quest you felt awesome when you finally beat it.

    "I can finally go farther and do things better!"

    When you finally got your chocobo it was a breath of fresh air!

    "I can get to Jueno without fear of my face being eaten"

    When you got your airship pass you had a world of new possibillites open to you.

    You never had any of these things handed to you, you earned them through your time and dedication. Even then! things were still time consuming, people will argue that warping to a craig and then chocobo to the town was a tad faster...sure if you had the resources to do that.

    Option A: Airhsip, requires minimal effort takes a bit longer.
    Option B: Telepo-choco. Requires a White-mage to teleport and your attention span to navigate your way to town quickly.

    As much as I hate to keep bringing up XI it was very masterfull at making much of it's content rewarding, while still not holding our hands every step of the way.
    (4)