this is all opinion that not many people share.I think you put it nicely there. Playing a MMO really isn't about getting everything by pressing a button it's about the journey getting there.
When I think of my time in the world of Vana'diel that's literally how I think about it. My time in another world and place.
When I think about the time spent playing XIV there is no such connection to the place the game happens in. Nothing in the game makes you think about the locations or distances of the world and that's why they feel meaningless.
I guess in the future this aspect will only be more pronounced since the future focus is only on raids/levels instead of gameplay based on travelling.
Actually now that I think about it this is exactly what made the XI fetch quests more fun because you actually had to plan how to get to places with your character. In a game with anima a fetch quest has no gameplay design as the player will just zap there and feel like his time was wasted because of the quest.
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