Does the sun make noise?
Does the sun make noise?
I would agree 100% with op.
A very clear example of this would be wow. If you've played it or are familiar with the dungeon finder, then you know what i'm talking about. Don't get me wrong, i think the dungeon finder is a genius idea, but a lot of people don't have any clue where at least half of the dungeons they do are located. There is no reason to. You can sit in town, when a group is ready, you teleport there. In such cases why even have open world zones?
I agree that to me xi had a perfect blend between travel and immersion. But that's my opinion. Having the option to instantly port w/e you want pretty much whenever you want destroys the sence of "adventuring" to me. I have been voting for the removal of anima since day 1. Let people port to a crystal maybe once every 24 hours, I could live with that.
One thing I read people argue against my point on this is that they don't have time, or don't want to spend time, traveling for "no reason". While i understand how it was frustrating trying to trek half way across the world in xi, even if you got a port close, you still had to travel, IMO online rpgs aren't for people with very little time. I'm not saying your time on games like these should be spent completely wasted, but isn't this type of game about exploring a virtual world? I had so much fun on xi sometimes just exploring zones, every inch.
This topic is and always will be stupid. if you think for one second waiting on an airship while i am peeing, eating, watching netflix, blu-rays, playing street fighter, is FUN or IMMERSIVE you are wrong. there is no other way to put it. your wrong.
Sorry, doesn't affect my "immersion." Seriously hate when someone tries to use immersion as the basis for an argument. It's a completely subjective notion that is only used to force something into gameplay to make it "better." However, "better" is nothing more than "that which I want regardless of what others do."
pretty sure the topic was a question which i claimed i had no clue about and not an argument.....Sorry, doesn't affect my "immersion." Seriously hate when someone tries to use immersion as the basis for an argument. It's a completely subjective notion that is only used to force something into gameplay to make it "better." However, "better" is nothing more than "that which I want regardless of what others do."
Mew!
no. noise/sound is something interpreted by your brain subjectively and therefore nothing "really" makes a noise, it just emits certain waves or signals that we interpret in a way. Since no one is near the sun to interpret the noise, it is not making a noise.
Theres also the quantum mechanics Schrodinger's cat type argument which says that all events are random on a sub-atomic scale so unless we observe them we can't be sure they happened. Thus the sun even emitting a wave that can be interpreted as a sound is unknown. As such we say it is both emitting and not emitting a sound.
However we can say it has probably emitted waves in the past using a Michelson Doppler Imager mounted on a spacecraft that orbits the sun by tracking the movements of the surface to map acoustical pressure waves. These waves would be too low for humans to hear without enhancements. Further since we can't directly experience the sound waves as they are underneath the surface and do not travel through space, the quantum mechanics argument applies here as well.
Back on topic >__>
I think there's 2 distinct types of games. (prob a bunch inbetween too)
Those who are interested in immersion and cool with wasting time if it makes the game experience better.
and Those who just want to raid or grind and avoid experiencing the world for the most part (or only want to experience it once)
Mew!
They'd do it my way if people didnt say "Oh i'll just port you", thus other people are ruining experience for the new commers, not the game =) Though the game is eventually when the newers find it out themselfs or via others ruining it first!i agree with all that.cept kinda the way you say ppl will go about levelling. Since you can only get guild marks from the specific city now my friends (like 5 or 6 i convinced to get the game) have essentially just gotten free warps city to city when starting the game, or did a full run (ex, gridania to limsa) right off the get go or within the first few days. All of them have gotten bored, said the games a grindfest with no future and left. But im sure some ppl do it your way too. Regardless, right now it doesnt give you that adventuring feel that other MMOs give. and hopefully they will address that before PS3 release
Big vicious cycle. I think the content on airships will prove to be essential to lore and that will bring people to not skip.
God... people are still talking about that immersion crap? Games are made to be fun,that's it. Airship travel has been confirmed many times that the instant part is just for NOW and it WILL BE CHANGED in the FUTURE.
and if you think that starting yet another thread about instant airship travel and whining about it will make the devs rush even more so that you get your 10min ride for 1.19 then you are very delusional and maybe need to setup out a bit of your total immersion....
I think you put it nicely there. Playing a MMO really isn't about getting everything by pressing a button it's about the journey getting there.I would agree 100% with op.
A very clear example of this would be wow. If you've played it or are familiar with the dungeon finder, then you know what i'm talking about. Don't get me wrong, i think the dungeon finder is a genius idea, but a lot of people don't have any clue where at least half of the dungeons they do are located. There is no reason to. You can sit in town, when a group is ready, you teleport there. In such cases why even have open world zones?
I agree that to me xi had a perfect blend between travel and immersion. But that's my opinion. Having the option to instantly port w/e you want pretty much whenever you want destroys the sence of "adventuring" to me. I have been voting for the removal of anima since day 1. Let people port to a crystal maybe once every 24 hours, I could live with that.
One thing I read people argue against my point on this is that they don't have time, or don't want to spend time, traveling for "no reason". While i understand how it was frustrating trying to trek half way across the world in xi, even if you got a port close, you still had to travel, IMO online rpgs aren't for people with very little time. I'm not saying your time on games like these should be spent completely wasted, but isn't this type of game about exploring a virtual world? I had so much fun on xi sometimes just exploring zones, every inch.
When I think of my time in the world of Vana'diel that's literally how I think about it. My time in another world and place.
When I think about the time spent playing XIV there is no such connection to the place the game happens in. Nothing in the game makes you think about the locations or distances of the world and that's why they feel meaningless.
I guess in the future this aspect will only be more pronounced since the future focus is only on raids/levels instead of gameplay based on travelling.
Actually now that I think about it this is exactly what made the XI fetch quests more fun because you actually had to plan how to get to places with your character. In a game with anima a fetch quest has no gameplay design as the player will just zap there and feel like his time was wasted because of the quest.
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