Quote Originally Posted by viion View Post
The giant world map is useless, what does that have to do with anything relating to Airships? Airships would be instance flight events so it wouldnt even use the world lol.

A lot of people travelled at first, it was fun, but they dont do it over and over unless they have to.

You have chocobos because eventually anima will run out and your airship can only take you to 2 locations excluding the one you're currently in. So you have to travel manually eventually by running or by foot, Airships dont go everywhere, and even when they do, to the little camp sections you still have to run far.

The port above bloodshore is still a good 10 min run to Iron Lake and by the time those pads are out you can have the airship event or skip it.

Choice is everything, having choice is what makes the game good, removing it is what has ruined it so far, eg: No choice in content, all you could do was level. Now they have dungeons but even those are boring now because we've done them for the millionth time and now people just breeze them by ignoring mobs and going with the best setup.

No one cares about working for something or doing something the typical way after it becomes the same nonsense over and over, they just have to do it because the game is forcing it upon them.
i just see the airships as another lost opportunity. They can make it content rich and add to the game world or make it a port system taking out of the game world. Every little extra thing in the game world makes it more special. Especially for new players.

I understand no one wants to do the same thing over and over again and thats why XI's system was perfect. You could rent chocobos -after- a certain level. You could port to craigs -if- you visited them first. You could outpost warp -at- certain levels.

So for example they could make it so you gotta take normal airships. But at rank 36 you can do a quest and get on board new magitek enhanced airships (insta travel). That way you still add into a dynamic world, you don't take away from the adventure or mystery of the game, but you still give choice.

Choice can be bad if it inadvertently ruins a game experience, especially in an MMO. If you cheat in a normal game you essentially ruin the challenge of the game. In a normal game thats your choice. But in an mmo that means people quit faster, which hurts the community and the world, and the chances for expansions packs.