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  1. #11
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    Join Date
    Apr 2011
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    Gridania
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    676
    Quote Originally Posted by Rhomagus View Post
    Ya they really aren't troll posts. It's not because I say they aren't it's because they just aren't. We must have a different definition of troll. I'm not trying to instigate aggression. I call out the arguments, not the people. If the argument was one of semantics then that is what it is. I try not to leave room for interpretation and when arguments get down to that there's nowhere to go. I legitimately disagree, I'm not just disagreeing just to disagree. I actually prefer to be proven wrong. I'm no stranger to being humbled. It just hasn't happened in this thread yet is all.

    I'd also rather discuss the intended topic at hand rather than just some random topic. I apologize if that's how that came across, but I won't be staying on after this as it is late over here an I should be getting some sleep, but I do pick up from posts where I left off.
    Your view is Mechanics > Immersion, my view Mechanics need to be balanced properly with Immersion. You talk of balance here and there but as you said it in your main view you truly don't believe in balance between the two at all, you want it your way just as i want it my way. So please again stop trying to play your posts off like your being the neutral party and the victim of my "snarky" attitude when you are just as guilty.

    To further expand again with your view point being Mechanics > Immersion relating to the topic of airships and instant travel, i would venture to say you betray your own view. In the case of this airship discussion if we were to put both a qualitative and quantitative value to mechanics, more immersion = more mechanics. If you were to just have instant airship travel that would be the only said mechanic, not only lacking in quantity but also id say quality. Now looking on the flip side increasing immersion would increase the mechanics so having an airship ride where you have to participate in dynamic content would only be increasing immersion and mechanics together.

    "It subjects the argument, not the opinion.." my argument is based and supported by my opinion the two are synonyms in this respect, thus you are in fact subjecting my opinion to nothing more then semantics whether you meant to or not.

    You are missing the big picture everything i have been discussing plays into: the lack of immersion being FF14's major problem. Instant teleport, instancing all content, instant airship rides, and so on are all parts of what i view as FF14's main problems.

    No but we can add suggestions and promote particular design philosophies. An open "laissez faire" design philosophy opens up the game to a wider audience rather than a restricted one in the MMO genre. If you're able to attract more demographic areas, you're better suited for sales and retention of customers. I noticed you updated your post with this and in rebuttal i state: "You can not please all of the people all of the time". No matter how hard you try you can not make everyone happy that is why video games focus on target demographics. When you focus on all demographics or to many, you create a half assed product and look at what we got.

    Probably when you pick this back up i wont be online, but i too pick up my posts from where i left off so post away when you come back if you so feel inclined.
    (2)
    Last edited by Bled; 09-10-2011 at 08:06 PM.


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