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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    108
    These "immersion" people just don't get it. CONTENT DEFINES WHAT IS WORTHWHILE. Give me an overflowing abundance of randomized content on an airship, and I'll gladly watch the cut scene and enjoy the ride. The same goes for walking: Give me hundreds of content, random instances, random NMs, random NPCs, and etc. between the cities. I'll be more than happy to walk after that. Until there's boatloads of spontaneous content, keep everything instant.
    (5)
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  2. #2
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kwestro View Post
    These "immersion" people just don't get it. CONTENT DEFINES WHAT IS WORTHWHILE. Give me an overflowing abundance of randomized content on an airship, and I'll gladly watch the cut scene and enjoy the ride. The same goes for walking: Give me hundreds of content, random instances, random NMs, random NPCs, and etc. between the cities. I'll be more than happy to walk after that. Until there's boatloads of spontaneous content, keep everything instant.
    I can certainly agree with that, I'm feeling nearly the same on this issue.
    (0)

  3. #3
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kwestro View Post
    These "immersion" people just don't get it. CONTENT DEFINES WHAT IS WORTHWHILE. Give me an overflowing abundance of randomized content on an airship, and I'll gladly watch the cut scene and enjoy the ride. The same goes for walking: Give me hundreds of content, random instances, random NMs, random NPCs, and etc. between the cities. I'll be more than happy to walk after that. Until there's boatloads of spontaneous content, keep everything instant.
    That is precisely the point. Actually, i think you are misunderstanding the "immersion" people. Obviously they are asking for the same thing. So let's start stressing that point instead of stressing insta travel. Make sense?

    The issue i see is where people's requests and concerns are. Start requesting more content for immersion to become a reality. Making the boat or airship insta travel is NOT fixing the problem, it is concealing and masking it.

    This is what the anti-travel people need to realize and start addressing in their posts, then we can hope for a better game.
    (3)

  4. #4
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by kwestro View Post
    These "immersion" people just don't get it. CONTENT DEFINES WHAT IS WORTHWHILE. Give me an overflowing abundance of randomized content on an airship, and I'll gladly watch the cut scene and enjoy the ride. The same goes for walking: Give me hundreds of content, random instances, random NMs, random NPCs, and etc. between the cities. I'll be more than happy to walk after that. Until there's boatloads of spontaneous content, keep everything instant.
    If you're saying that content is what defines worthwhile and not immersion you're saying we can rid ourselves of all context.

    Do you understand the extent of what you're saying there? The only thing you actually do in a game is press buttons THAT is your content. Unless you're trying to say that getting gear is content and let me tell you that that piece of gear you got: THAT IS IMMERSIVE. Same with leveling up. It's all in the attempt to emulate a fantasy world. Since it is a game however they have to make things take time and work and feel fun. That lies in the combat system and how you travel around. And you're right now suggesting we get rid of travel.
    (2)
    You don't need a reason to help someone~