Page 15 of 36 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast
Results 141 to 150 of 355
  1. #141
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by lenn1 View Post
    because if its the 15 min ride the only thing you are doing is adding a 15 min loading screen to this magical door that connects all the cities.
    Precisely. Would you rather walk from San Francisco to Los Angeles and take forever and a day to do it, or get in a magical door that puts you 7 miles in the air and when you get out of the door an hour and a half later you're in Los Angeles? It's still faster than walking and you have the added bonus of not having to do any work to get there. But it also serves the purpose of at least pretending there is a meaningful boundary between cities.
    (0)

  2. #142
    Player
    lenn1's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Leneth Valesti
    World
    Behemoth
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Kiote View Post
    First of all, yes it is. Whenever you walk through an MMO there is a chance you will come across something you didnt know about before. That is exploring.

    Secondly, by removing the drive of players to ride between towns you derail your ability to create immersive content. Especially when you consider the amount of events that can happen between towns. Adding instant travel encourages players to avoid the vast majority of the game's areas unless they are specifically going to to do a preplanned event. Players will not venture off the beaten path if they can simply instant travel from one place to the next. Once again, that is why Anima porting has a limit.

    Finally, by releasing instant porting first you greatly diminish any advantages that a person might have gained through taking the full length travel. You can't rely on discount prices for non-instant travel because people will have adapted to the current rates. You can't rely on content because it will be ignored in favor of speedy travel or will require rewards so good that people begin to ignore the rest of the game.

    The simple fact is, by making instant travel between cities you are effectively detracting from the rest of the games. The markets suffer, population density suffer, areas become desolate, and future content become greatly limited.
    Unless you want the airship to travel on land and let you jump off when you see something interesting you're argument in this thread is not valid.
    (0)

  3. #143
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    seriously why even have three city states. rather than instant airship travel just /delete Gridania and Limsa.
    (1)

  4. #144
    Player
    lenn1's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Leneth Valesti
    World
    Behemoth
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Synapse View Post
    i guess lot of people want to do now a days:

    Log On > Loading screen > NPC A >loading screen > City 2 > NPC B > loading screen > NPC A > Logout.

    How FUN! definately a MMORPG if you ask me!!!
    Log On > Loading screen > NPC A >loading screen > 5-15 min airship > City 2 > NPC B > loading screen > NPC A > Logout.

    Does that make the game more fun for you?

    It doesn't matter if the airship is instant or it takes an hour, the problem is that there's nothing fun or exciting on the other side of that ride. Wait until they add more reasons to take this ride then we can complain about it. Adding time sinks just to hide the lack of content just makes a bad game. If the world was actually full of things to do then we wouldn't be having this argument.
    (1)

  5. #145
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    They have reserve underground monorails that move at the speed of light, but thats only for the cool kids that skip the airship.
    Thanks for clearing that up! I was beginning to get worried...
    (0)

  6. #146
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Alhanelem View Post
    Anima will never be nixed unless some other limitation is added in its place.

    You know, when I played the very first alpha version, i thought that the teleport option in the menu was simply there to facilitate testing (at that time, it was unlimited, as well) and that we were going to use spells, airships, chocobos, etc. to teleport. Then they put in anima and it hit me "they're making instant teleport from the menu permanent. WTF?"

    i knew right then and there that people would immediately want to instantly transport anywhere and that other forms of transport would automatically be slower and underutilized, and that if teleport was ever later taken away in its current form, the spoiled playerbase would rage and backlash.
    You knew did you? Knew? Really... knew. As in, "It already happened. As in, people aren't using chocobos and airships because there's anima.", when that isn't even the argument anyways. You knew even prior to the implementation of chocobos and airships into Final Fantasy XIV that the playerbase would rage and backlash for something that hasn't even happened or is likely to even happen? {Congratulations}. Did you also know that people would be screaming for airships and chocobos upon release even when they had anima? Oh no? Weird...

    The argument is that you want the option taken from other people so that you can make sure that they are indoctrinated the same way that you are. Maybe they should change their names too and should be banned for saying "lol". Why not? Like, I don't understand. The immersion folks were the ones who wanted to keep the optimal rank system. Their gameplay excuse, which I agree with, was that having the options was a good thing. Now, it's not good enough that they have the choice whether or not to see the airship cutscene, everyone must view the cutscene. There are few more poorly supported premises than the ones being used to justify forcing people to view the same cutscene/airship ride every time they get on the boat. It's either, "they aren't playing how I want them to play." or "FFXIV is WoW." You're going to have to come up with something better than that for me to even start listening to you to be honest. I have yet to find any convincing argument for not allowing people to skip a tedious cutscene.

    I'll be monitoring the two threads until I see one.
    (1)
    Last edited by Rhomagus; 09-08-2011 at 05:25 PM.

  7. #147
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by lenn1 View Post
    Log On > Loading screen > NPC A >loading screen > 5-15 min airship > City 2 > NPC B > loading screen > NPC A > Logout.

    Does that make the game more fun for you?

    It doesn't matter if the airship is instant or it takes an hour, the problem is that there's nothing fun or exciting on the other side of that ride. Wait until they add more reasons to take this ride then we can complain about it. Adding time sinks just to hide the lack of content just makes a bad game. If the world was actually full of things to do then we wouldn't be having this argument.
    Loading is part of the game, therefor when you log in is irrelevant to taking a 5-15 minute airship. This is not wow, there is anima for instant travel. like jynx said you guys are going to lose in the end, this game needs immersion, your crappy whining and ideas are dumbing us down.



    We also know how to weed out the people who quit with posts like this.
    (2)
    Last edited by Etienn; 09-08-2011 at 05:15 PM.

  8. #148
    Player
    lenn1's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Leneth Valesti
    World
    Behemoth
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Etienn View Post
    Loading is part of the game, therefor when you log in is irrelevant to taking a 5-15 minute airship. This is not wow, there is anima for instant travel. like jynx said you guys are going to lose in the end, this game needs immersion, your crappy whining and ideas are dumbing us down.
    This is not FFXI either. I played it for years and its now old and stale. If any of your arguments were actually true then the ferry between thanalan and limsa would be crowded everyday. Give me a time sink that i can interact with and have fun then i would 100% agree with jynx.
    (0)

  9. #149
    Player
    lenn1's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Leneth Valesti
    World
    Behemoth
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Etienn View Post
    We also know how to weed out the people who quit with posts like this.
    You mean you've been in this situation before that you know how to weed out people that quit?
    (0)

  10. #150
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Etienn View Post
    Loading is part of the game, therefor when you log in is irrelevant to taking a 5-15 minute airship. This is not wow, there is anima for instant travel. like jynx said you guys are going to lose in the end, this game needs immersion, your crappy whining and ideas are dumbing us down.



    We also know how to weed out the people who quit with posts like this.
    Duming it down is literally looking at a screen for no reason because there's nothing to do. If they implement something to do on the airship, fine! As of right now, there is no way to make the argument for forcing people to watch a pointless cutscene a better one. There just isn't. It would be bad game design to do such a thing. Thankfully Naoki Yoshida is producing this. He actually gets it. He even understands the whole "immersion" thing, that's why you still have the option to view the cutscene.

    God this whole thread is a waste of my time.
    (1)

Page 15 of 36 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast