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  1. #1
    Player
    Pandastirfry's Avatar
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    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    To both of you...

    That's gameplay, not standing on a ship watching scenery go past talking to the same three NPCs that say the same thing for 10 years ala XI. All I remember from the ferries/airships in XI is "stay in the hold, go to the bathroom, make a sandwich" come back in 10 minutes to play the game" they weren't exciting or memorable past the first time, the were filler. Fighting monsters over and over again... Well, that's what we do. I'm an adventurer. Not a passenger.

    Basically, once you establish things there is no reason to bring it up again. Do we have need to have a cutscene and instanced section to show that chocobos are a thing? Of course not it been established that chocobos are this universes stand-in for horses. Once you establish the big-bad is an evil sorcerer, you din't need to constantly remind me he's an evil sorcerer and how his magic works, once you establish we have ships that fly, I don't need to be constantly shown "hey! The ships fly! Isn't that COOL!"... Thank you but I know.
    (0)
    Last edited by Pandastirfry; 08-05-2012 at 04:03 AM.

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Pandastirfry View Post
    they weren't exciting or memorable past the first time, the were filler.
    Really some of my best memories of XI were when I wasn't actually playing the game but taking in the sights and sounds of the world.

    People have different tastes.
    (2)

  3. #3
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jynx View Post
    Really some of my best memories of XI were when I wasn't actually playing the game but taking in the sights and sounds of the world.

    People have different tastes.
    And some of my best memories of XI were taking in the sights and sounds... My first ride on the ferry/airship in XI was neat, after the third time on each... Not so magical anymore.

    Wandering around in the actual world and seeing neat landmarks, dragging LS mates to go see them.. Tons of fun!

    Watching treadmill scenery that never changes after 10 years, not so much

  4. #4
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Pandastirfry View Post
    after the third time on each... Not so magical anymore.
    It's a shame you didn't decide to experience much of the content the ferries actually offered such as pirate raids or killing the sea horror.

    Airships themselves didn't have much use outside of their function but they did work as intended making the world maintain it's feeling of size and depth. Even if XIV is many times larger landmass wise than XI ever will be the fact that getting from Point A-B takes mere moments where in XI you had to consider where you were going and what was in store during the trip.

    Airships didn't take long but long enough to make it feel like you were still traveling somewhere instead of just opening a door to a new area.
    (1)

  5. #5
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jynx View Post
    It's a shame you didn't decide to experience much of the content the ferries actually offered such as pirate raids or killing the sea horror.

    Airships themselves didn't have much use outside of their function but they did work as intended making the world maintain it's feeling of size and depth. Even if XIV is many times larger landmass wise than XI ever will be the fact that getting from Point A-B takes mere moments where in XI you had to consider where you were going and what was in store during the trip,

    Airships didn't take long but long enough to make it feel like you were still traveling somewhere instead of just opening a door to a new area.

    Presumptuous one aren't ya!

    I did experience the Sea Horror and pirate raids, but yet again were fun only once you could actually participate, and again were far to random and repetitive to be a draw. If you make them more common, then they'll get just as annoying as the trip, to rare like XI and people will forget they exist, or just stay in the hold so they don't have to deal with it provided no one was a being a jerk and pulls them down there just to watch them kill people for shits and giggles

    The airships/ferries didn't add to world depth, they felt like what the seemed like they always were, glorified loading screens.

    To top all this off, when Mass Effect 1 had elevators that you "rode" it added the same sense of verisimilitude that you are arguing for with airships rides, however they were rightfully lambasted for being over long and flow breaking when the same thing could have been achieved during actual player interactive game play... So I have to ask... Why do we want the citadel's elevators? Is it because they look like boats here?
    (0)
    Last edited by Pandastirfry; 08-05-2012 at 05:19 AM.

  6. #6
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Its just sad overall: the continual simplification of the game by WoWtards and the subsequent whiteknighting of these activities by SE fanbois. But when there is no significant population boost, even after these sort of changes... well they still won't change probably. Too bad.

    Anima- A pretty casual friendly function that greatly reduces feelings of tediousness in MMO transportation. Already altered to facilitate increased use. People then complain that it is not enough or not regenerating fast enough. SE adds an interesting gameplay function to add to your anima, that very few of the complainers use. Alternately, some people want it removed altogether. I'm not too sure why, as it had a decent cooldown and abusing it still takes effort and the use of anima-regenerating content.

    Airship- Basically in the game as a sort of nostalgic throwback to oldstyle gameplay methods. Intended use for those who want to ration anima and those who enjoy the idea of riding an airship in their imaginary world.

    So why bastardize the Airship by making it instant? Why remove Anima? Why fix something that isnt broke?

    Because "we are trying to make it easier for WoW players to transition to FF14".
    (2)

  7. #7
    Player

    Join Date
    Dec 2011
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    512
    Quote Originally Posted by Tricksy View Post
    Its just sad overall: the continual simplification of the game by WoWtards and the subsequent whiteknighting of these activities by SE fanbois. But when there is no significant population boost, even after these sort of changes... well they still won't change probably. Too bad.

    Anima- A pretty casual friendly function that greatly reduces feelings of tediousness in MMO transportation. Already altered to facilitate increased use. People then complain that it is not enough or not regenerating fast enough. SE adds an interesting gameplay function to add to your anima, that very few of the complainers use. Alternately, some people want it removed altogether. I'm not too sure why, as it had a decent cooldown and abusing it still takes effort and the use of anima-regenerating content.

    Airship- Basically in the game as a sort of nostalgic throwback to oldstyle gameplay methods. Intended use for those who want to ration anima and those who enjoy the idea of riding an airship in their imaginary world.

    So why bastardize the Airship by making it instant? Why remove Anima? Why fix something that isnt broke?

    Because "we are trying to make it easier for WoW players to transition to FF14".

    I think you just summed up exactly what is going on in FFXIV. It really is sad and unfortuntaly it will be the down fall of xiv.Reason I say that is if they continue to cater to casuals the mid core and hardcore players will dump xiv. Yes you will have a few midcore and hardcore players but not enough to support the game. I have said it before casuals support games in short term, and when they do leave normally they dont return. Now where as the midcore and hardcore players support games in the long run that is where most of the long term cash flow will come from not the casual base. Dont get me wrong I enjoy playing with all 3 types of players and its really sad whn players do leave and never return as there are friends lost.

    Now on a side note some may say well look at WoW, but just because 1 or 2 games had tons of casual support and survived dosent mean that the next game like it will have the same support.
    (1)

  8. #8
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    I have no qualm about this if there were to be actual content on the ride.
    (1)

  9. #9
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    But actually, it was said around airship implementation it was temporany, and they'll put a regular air travel :|| why this sudden interest ?

    nevermind, i seen why :|| the usual rokien necroposting his own thread :| well, you'll have it...when the time is opportune
    (0)

  10. #10
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Anima needs to be regulated bad . Plus it's a dumb invention by the 1.0 team
    (1)
    Bring back the good ol times

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