Hmmmm wow really LOL Why are you even arguing about AIRSHIPS and BOATS taking 1-8mins anyways, you can always use anima, thats what it's there for, for people like who who have a job and kids that neglect them playing video games.
 
			
			
				Maybe you should stop playing a MMO and spend some time with that woman, friends, job. You know because you seem to have better things to do with your time than play a MMO.
Or could it be perhaps that you can have a life and enjoy a MMO at the same time? It's a crazy thought I know but even people with friends, familly, jobs, little free time actually enjoy a MMO that kills the downtime they have. I know I do, but then again I must be a no-life neckbeard because I don't like the things you do.
What shall I ever do.


 
			
			
				When it comes to "Rideable Airships"
Once is interesting
Twice is boring
More than that is annoying
It's fine for a story based cutscene, but as a mechanic it is a waste of player's time.


 
			
			
				yeah i don't get the instant this instant that mind set, its an MMORPG most people play rpg's for there story's and bizarre scenery and a scape from reality, if you haven't the time for a good story and things in which you would never see in your life....your playing the wrong game.
or lets put this in a different perspective, the RPG is simply an player controlled book. when you read a book would you skip the few pages that tells of an adventurer that rides a flying contraption and the feeling and scenery?


 
			
			
				But by the same token... Would you think it's good writing to read that same passage, every time they did it? Basically, in good story telling once you establish that something fantastical is commonplace within your universe it ceases to aid the story to dwell on it. It is the bad Dungeon Master that feels it's neccesary to say "... And you're walking, and walking, and walking... You arrive at the "GATES OF NORRGASH" and are attacked by 7 orcs, roll for initative!"yeah i don't get the instant this instant that mind set, its an MMORPG most people play rpg's for there story's and bizarre scenery and a scape from reality, if you haven't the time for a good story and things in which you would never see in your life....your playing the wrong game.
or lets put this in a different perspective, the RPG is simply an player controlled book. when you read a book would you skip the few pages that tells of an adventurer that rides a flying contraption and the feeling and scenery?
Also watching treadmill scenery go past more than once loses it's charm... Quick.
Last edited by Pandastirfry; 08-05-2012 at 03:36 AM.



 
			
			
				Quote the person with every battle class at 50. You sure didn't have a problem fighting enemies more than once...I mean, that "leveling up" thing got hella boring 200exp into level 1. Snorefest! Or what about that boring crafting nonsense? Clicking the same text over and over is awful!


 
			
			
				killing dodo's over and over and over and over and over for a few levels then moving on to do the same to another group of higher level mobs, it losses its charm... Quick.
yet it suddenly becomes an issue when you have to take a 5 minute ride...please.
lets not forget you don't have to ride the airship, you can teleport to the city.....But by the same token... Would you think it's good writing to read that same passage, every time they did it? Basically, in good story telling once you establish that something fantastical is commonplace within your universe it ceases to aid the story to dwell on it. It is the bad Dungeon Master that feels it's neccesary to say "... And you're walking, and walking, and walking... You arrive at the "GATES OF NORRGASH" and are attacked by 7 orcs, roll for initative!"
Also watching treadmill scenery go past more than once loses it's charm... Quick.
SO, here is an idea, ride the airship once, use anima the rest of the time.
Take away instant stuff, PLEASE. I'm with rokien on this. I was very disappointed in transportation
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			 Originally Posted by Deathmask
 Originally Posted by Deathmask
					
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