I can't even start to begin where you got off on that tangent. More anima makes things easier to do plain and simple, yes getting to a place takes some effort wether it's your or the poor sap you /follow and AFK on.
but you can not prove its hard you can only prove it takes longer
Longer does NOT equal hard. that is a fact. and the only fact in this whole debate.
To be blunt...why doesn't longer=harder? Technically it's requiring your focus for a longer period of time, if you really want to argue silly semantics like that.
Your snipit about "Some players want to rush content" you are aware this is a terrible thing right? This is what gets people to play a patch for a week and then shut the game down until the next patch. Do you really want to live the game on a patch by patch basis?
And here's where I get to say that you're wrong. I already have more anima than I need, because I can usually only play on the weekends and I don't just teleport everywhere. Having as much anima as I do means I can already do content quickly, and I'm far from the only one. The fact is, airships and maybe even chocobos will have almost no effect on my play.To the people saying that it doesn't make the game any easier they would be in fact. Wrong
By allowing the airship to remain instant it drops any need to ever use Anima in a city to warp to another city, conserving you Anima to spend on other things that make the game easier. So yeah...it does make things easier.
If people had to wait a few minutes "Hell even a minute lol" to move from city-city I can guarantee a large number of people would still deem the use of their time more precious than the use of anima and warp from city-city still. Therefor cutting them short of anima and the abillity to travel without the dreaded "Walking" mechanic the game has.
And again, unless there are high-ranked enemies between you and your destination, teleporting to it doesn't make it any easier. Time consumption does not equal challenge. running past fifty non-aggroing marmots is not in any way a challenge. If anything, it's the reason I afk when I run places. What do you suppose that does for my immersion, eh?
You have enough anima to port wherever you damn well please, ok how does that invalidate my arguement that traveling does impose a challenge albeit a very small one.
You still need to functionally move your character in the proper direction, I digress though it's arguing semantics to the umpteenth degree. They should focus on making the trip to the camps a little more "Engaging" as it were but then people would complain that it's too hard!
We used to have agro monsters on the beaten path until people complained about it.
your never gonna give up on the long=/= hard huh? lol sadYou have enough anima to port wherever you damn well please, ok how does that invalidate my arguement that traveling does impose a challenge albeit a very small one.
You still need to functionally move your character in the proper direction, I digress though it's arguing semantics to the umpteenth degree. They should focus on making the trip to the camps a little more "Engaging" as it were but then people would complain that it's too hard!
We used to have agro monsters on the beaten path until people complained about it.
Lemme give you an example. Ninja gaiden (the first one on xbox. man it was tough) is 8 hours long.
Ratchet and clank is about a 12-15 hour game.
By your logic Ratchet is the harder game because its long correct? Please find a way to spin this lol
Last edited by DNO; 09-10-2011 at 09:14 AM.
Your comparing two different things, two different games that require two different skill-sets.
Walking Vs Not walking are the one thing, and the lack thereoff. Walking requires much more effort than not walking, I'm not saying it's "Hard" but it does pose a challenge. I don't have to spin any logic, it's the truth walking is harder than not walking "Spin that logic"
I think it's quite small to make FFXI the standard for FFXIV (and only those years in FFXI that you particularly liked, not those years it was "unreasonable").
The fact is, there aren't enough FFXI players in the world to FFXIV a success. You're going to have learn to share with others, particularly those Final Fantasy fans who thought FFXI was a waste of time (or simply were too young to be involved at the time, but who are familiar with the relative ease of other MMOs).
FFXI did make you wait to take an airship and wait even more to ride it. But even in FFXI, you see a repudiation of the system. Most airships run empty or with only a few people in it at best. Even among FFXI players, most people would prefer to use instant teleports, especially as to not waste their time (or their friends' time) to get to their destinations, not a convoluted journey full of wait times.
Airship travel will likely have a bit of a wait for the ship. That's more than enough of a displacement. Wait times just aren't fun for anyone (all the thrills of standing in a line!). The journey itself may be fun for a playthrough or two, but after that, it's just punitive and pointless to most people.
Fact is, you can still move about the world as slowly and "immersively" as you like. They will add the slow version of the airship ride just for you. But I'm willing to bet even the ones griping now that travel is too fast will just take the shortest, fastest options like the rest of us. You've given yourselves away just by how you act in FFXI.
(original by GalvatronZero)

not to throw a wrench in the fighting gears...but...
from the letter f the producer "Airship voyages themselves will take only mere seconds, though there will be sweet little cutscenes accompanying departures and arrivals."
so as for taking time/instant...if its only a few seconds and not minutes....whats the deal O.o
This is why I haven't finished the story line missions, quest missions, killed nms(don't even know where half of them are). Haven't done the rank 50 dungeon yet. Ya, I could have done all those easy, in a few days. But I'm creating a backlog of stuff to do. That instant airship will make it where I can finish all those quicker than before. I don't want that, I want to be able to do something new each time I log on, and I can. I can run through areas, run into an NM and be like "OOOO NM MUST KILL". I can do a quest here and there and when all my friends are rank 50 I can do the rank 50 dungeon with them and get all the cool armor. I have a reason to log on each day, most don't. That number will be even greater with the instant airship rides.
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