it has nothing to do with a cs!!! they do not want to wait for airship then get on, and wait 15 minutes to get to destination.... can you skip the ferry's cs? NO! can you skip boat ride? ok!
it has nothing to do with a cs!!! they do not want to wait for airship then get on, and wait 15 minutes to get to destination.... can you skip the ferry's cs? NO! can you skip boat ride? ok!
Now, I'm only going to speak for myself here but I have to tell you. I don't find boat/airship rides that are longer then load screens immersive. they, in fact, are the opposite as I take the time imprisoned on them to make tea, phone calls or play with my cat.
People talk about immersion a lot without thinking of it as a personal experience much like fun. What is immersive for you is ruining immersion for me. So can people stop using it as a valid argument for one side of things or another? If they wanted me immersed in XIV they would get rid of the lag and take out all of the random farm animals doing nothing across the world. Maybe take out the copy paste and add some NPCs that travel the world.
That's why having both methods of transportation is a great thing. Even I enjoy riding them once, twice or even on a rare full moon. The rest of the time they kill my fun. Games shouldn't kill my fun =(
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
. . .Am I the only one that doesn't understand why people are throwing around words like "easymode?" I mean, on a scale of Easymode to Hardmode, if the only interaction you have is clicking a button, it falls pretty squarely in easy territory. I don't care that the options are "no cutscene," "cutscene only," or "thirty minute airship ride." If the respective options are "click button and wait," "click button and wait," and "click button and wait," how on earth are you getting that one of them is "easier" than any of the others?
I mean, if you want to argue that it destroys immersion, go ahead. I won't agree, but I'll at least understand your viewpoint. Arguing that it somehow makes the game easier is just absurd, though.
i been walking for 1 year to each of the 3 cities and i have never saw anything new outside of an update. exploring means to look for something you have not seen or been to before. Not walk the same path 14 times a day. this is one of the stupidest debates i have ever seen. Thats like saying im exploring on my way to work, or school, or im exploring when i go home after work.... thats silly. Theres a chance i can see things i never saw before going to work but after 5 years coming here and going the same route its still exporing to you? thats crazy.First of all, yes it is. Whenever you walk through an MMO there is a chance you will come across something you didnt know about before. That is exploring.
Secondly, by removing the drive of players to ride between towns you derail your ability to create immersive content. Especially when you consider the amount of events that can happen between towns. Adding instant travel encourages players to avoid the vast majority of the game's areas unless they are specifically going to to do a preplanned event. Players will not venture off the beaten path if they can simply instant travel from one place to the next. Once again, that is why Anima porting has a limit.
Finally, by releasing instant porting first you greatly diminish any advantages that a person might have gained through taking the full length travel. You can't rely on discount prices for non-instant travel because people will have adapted to the current rates. You can't rely on content because it will be ignored in favor of speedy travel or will require rewards so good that people begin to ignore the rest of the game.
The simple fact is, by making instant travel between cities you are effectively detracting from the rest of the games. The markets suffer, population density suffer, areas become desolate, and future content become greatly limited.
So no its not.
Last edited by DNO; 09-09-2011 at 12:53 AM.
great postNow, I'm only going to speak for myself here but I have to tell you. I don't find boat/airship rides that are longer then load screens immersive. they, in fact, are the opposite as I take the time imprisoned on them to make tea, phone calls or play with my cat.
People talk about immersion a lot without thinking of it as a personal experience much like fun. What is immersive for you is ruining immersion for me. So can people stop using it as a valid argument for one side of things or another? If they wanted me immersed in XIV they would get rid of the lag and take out all of the random farm animals doing nothing across the world. Maybe take out the copy paste and add some NPCs that travel the world.
That's why having both methods of transportation is a great thing. Even I enjoy riding them once, twice or even on a rare full moon. The rest of the time they kill my fun. Games shouldn't kill my fun =(
I think airship rides should take a few minutes (whatever that means) just to give some scale back to the game.
I also believe that adventuring has something to do with the journey (meeting friends on the way, fight your way to a location) plus the destination (awesome content). By cutting down on the first one, everything feels so bland and empty (on your way to your destination). Also, the world feels so small thanks to anima. Going from Limsa to Ul'dah in under 5 seconds? No problem.
While I think instantanious transportation is basically a good feature, people way to much depend on it now. And now, almost a year later, people demand it.
Anima should be for people who don't have much time (or have to arrive on time).
Funnily, I kind of have the feeling that mostly core players complain because they constantly use Anmia. Though, that's just my subjective feeling.
I (generally) hope that once the PS3 version launches we get a change in attitude on these boards for wanting everything on an instant.
Talking about spoiling your customers.![]()
Yes Anima? Teleport.
No Anima? Walk.
Is that hard?
I guess im not bothered about whether airships and ferrys take time to reach a destination, since i also use the chance to afk. If you're going in a group though its kinda fun to mess around somewhere like that. Generally though, i must say its quite odd to pop a gamer in an area for 10 mins with absolutley nothing to do but wait.
I think they should open up cabins for people who wish to wait afk, and have open events on the deck such as monster assaults, rare NMs, npcs, giant sea monsters splashing about in the ocean during a storm lol. i dont know, just something. I'm okay with it if things stay the way they are now i guess, i take any chance i can get to go make a drink or have snack.
If you can't manage anima when chocobos and airships become available, then you're doing it wrong.
This is not really a matter of fun.. It's about sustainability. If there is no effort in travel then content becomes meaningless. 75% of most quest in most games is to get from point A to point B and then complete a task. No matter how difficult you make the task when you get to point B you are effectively quartering the life span of your games playability by allowing people to instantly arrive at there destination.
Unless SE intends to create well over a hundred quests that require you to walk out into the middle of no where then travel to another spot in the middle of no where this games will never break through the barrier of Users completing all of it's content before more can come out.
Instant travel will only serve to expand this problem. It effectively eliminates the possibility of a quest to carry the user between cities. We will be stuck with quests that require us to walk somewhere then telport back to town. Or quests that require us to teleport from town to town repeatedly. And of course the ever popular teleport to a specifc location and kill something. The only way around that of course would be to have quest check points all along the path to the next city which of course they will not do because it would require a lot of work and no one will do them in favor of simply teleporting.
How can you expect a game to have sustainable content if there is no effort required to get between start and end and your next piece of content? Even WoW, literally the easiest MMO ever made, does not have instant teleportation between towns. You have to watch yourself ride whatever random creature they give you the entire distance to the town.
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