


I fully support a DRG nerf, possibly a job trait that gives them a 10% chance of instant death from using a GCD skill.
As a NIN, if a DRG is heavily outparsing you, problem isn't with DRG. It's in the mirror XD
NIN and DRG are pretty close, MNK still pulls ahead depending on the fight. It's pretty balanced. One thing DRG is missing tho, is a viable party wide utility like NIN and MNK have.
DRG needed to be brought upto the level they are at because they were being overlooked for content. Being blocked from content because your preffered job is underperforming in compariso is a balance fail. It was fixed, deal with it. BTW, I don't play DRG, I could see the problems without having to.
They already do, it's called jump but for some DRGs it's much higher than 10% :P
They have a glaring advantage in their overall kit, which is exactly why this game will never attract the PvP crowd in the millions, but thank goodness majority of DRG mains are not exactly the brightest bulb on the sidewalk.



I don't really have a DRG-related comment to your post. I just wanted to tell you that your sig just drove me insane for a moment. *need to squish*
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On topically, in a general opinion to express... I have to agree with what someone else said. DRG has been treated as the laughing stock for a long time - including by the devs with the fun 8-bit version of Titan HM. I think it's a nice return in exchange.


Titan didn't give the short straw to DRG by a long shot, it's much rougher for a caster. Tank just has to stand there and manage mitigation, bard loses minimal dps running around. MNK and DRG lose a little from positionals due to stacking, but casters have a much more intense fight with most of the spells having cast times.




Save for landslide, which isn't that bad, as long as a caster knows the fight they will know when they can cast and sail their way through the fight.Titan didn't give the short straw to DRG by a long shot, it's much rougher for a caster. Tank just has to stand there and manage mitigation, bard loses minimal dps running around. MNK and DRG lose a little from positionals due to stacking, but casters have a much more intense fight with most of the spells having cast times.



Here's the Titan relationship chart:Titan didn't give the short straw to DRG by a long shot, it's much rougher for a caster. Tank just has to stand there and manage mitigation, bard loses minimal dps running around. MNK and DRG lose a little from positionals due to stacking, but casters have a much more intense fight with most of the spells having cast times.
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* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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