I come across players who regularly ask for a full run. Especially when they are somewhere between 45-50, as they are quite impatient to reach the "finish" line. That said, there are means to ask.
"Would you PLEASE kill everything ? I need exp" >>> Trick question : find the key word.
That said, I understand perefectly that a tank will refuse to comply if the player hasn't even enough politeness for a mere courteousy like "please". I main WhM and I don't tank at that level yet, but pulling extra mobs is the worst reaction anyone could be having. All the more as it was in Dzemael.
You wanna pull extra mobs and bring them to the tank ? Ok. It's better be your lucky day then, because if the tank refuses (his utter right) to grab them, I'm not gonna heal TWO tanks at the same time. Let alone 3. And obviously, you're not priority in my "to-heal" list.
Some of the areas in DD requiere full focus from the healer on the tank (the area where you can find red crystals/ toads essentially). You're walking in Aoe ? Fine, I'll heal you. You're making mistakes in your placing all througout the dungeon ? Fine I'll heal you too. You make things unecessarily harder for me by pulling extra mobs and act like aspoiled kidtank when you DON'T have the VIT and DEF to back it up ? No no no.
In all honesty, there are only a couple occasions I had to be a substitute tank. When I play as a DPS and I notice we forgot some mechanisms earlier in a dungeon, I'll usually say "I'm gonna do it, I'll catch up", and if by mistake, I catch an add on my way, I warn the tank immediatly and apologize.
Just a matter of respect. For anyone in the party.
The first "discussion" they had when entering the dungeon is about ethics, certainly. And you may, or may not agree with one's decision. But the tank knows best how many mobs he can handle. Anything "extra" is just increasing the risk of wipes.
Grab 6/7 mobs in that crystal and toads area and I'll be able to heal you all. Bring 8 or more ? Start praying Byregot, because I'm not likely to have enough mana or spellspeed to keep up with the damages done.

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