
I think people understand what you are saying, and have sympathy for your situation. But I think people are against your idea that Tanks are the elite sole jurisdiction when it comes to making all the decisions that should be made by the whole party......because he wasn't the tank? A dps pulling mobs and a healer refusing to heal when they know it isn't their job to do that and ordering/forcing the tank to do as they want when it's the tank's job to pull mobs is pretty entitled, lol...O.o.
That would be like a WHM refusing to heal and ordering a SMN to heal because WHM can do better AoE damage...
Edit:
And are people still not understanding that this group was deadlocked in a tie?
There. was. no. majority.
That means run pacing is rightfully up to the tank, due to it being most related to their job.
Last I checked, it wasn't common practice or commonly accepted for dps to gather up mobs when there is a competent tank present...

This. And before you insult me once again, by saying that I didn't read your post. I did read your post. The quote above is the issue 90% of this thread has with you. We understand the situation. It was a tie. The reason you come off as a hypocrite is this notion that as a tank, YOU have the job or the "entitlement" to determine how and how many MoBs get pulled. You do not in any form of a duty finder group. Your only "job" is to pull, position, control and keep aggro on said MoBs. Healers should heal...and DPS should not be pulling...we get that.
Let me ask you this then:
In the event of a tie with both sides refusing to budge, who has the most right to break the tie? Someone HAS to break the tie, or the dungeon will not progress.
SE's design of the tanking role seems to insinuate that they should have the final say in this matter.
"no skipping anything" - said by the one dps upon the dungeon starting
"i only have one aoe, so thank you and goodbye" - said by the dps upon being asked to aoe the mobs he wanted exp from, after being asked by our side as a compromise
"if you don't pull extra mobs, i will and the healer will let you die"
Does this sound like a compromising attitude to you? The very first thing anyone said, as soon as the barrier went down at the start, was the first thing I quoted for you.
I chose, as the person assigned by SE as the one intended to pull mobs, and as the tiebreaker, and after being demanded (not asked) to do otherwise, to do my job as I saw fit. I am not claiming to be a god.
Yet another insulting sensational post
As amazing as your post looks to someone who disagrees with me, your post completely misses the point.
Last edited by Adire; 05-02-2015 at 12:49 PM.
Although I agree that that's probably one of the worst ways to ask everyone else on whether to pull extra adds for exp, I disagree with your mentality of you 'dictating' the pace of the run. (Funny that, because the tank does just the same. The thread might as well be retitled hypocrite inside). You say part of a tank's role is to set out the pace of the dungeon, as well as tanking mobs as the job title obviously implies. What if people disagree with the pacing of the dungeon run? The same way you're disagreeing with how well the dps are dpsing and maybe how well the healer heals. My point is that tanks rely just as much on healers and dps as much as they rely on the tanks. In short, a tank is -nothing- without the other 2 roles - hence, a dungeon run is a group effort. You demanding that you fully control one of the core aspects of the dungeon which is setting the pace is absolutely absurd, because the dps and healers have every right to have a say in how a dungeon should be run.
In your specific scenario however, I guess I do have a bit of sympathy for you because of how poorly the dps handled it. But as always, if you definitely disagree with everyone else, you've made your point and you couldn't persuade the others. Either leave or bear with it, or you kick the person with the most unpopular opinion and you carry on.
Last edited by Friske; 05-02-2015 at 12:31 PM.

No... tanks jobs in the party is to make sure they keep the enemies focus on them, so healers can heal, and DPS can cause damage and kill. Secondly, they are supposed to lead and grab hate before anyone else does. As far as doing a full dungeon clear or not, is not simply up to the tank or an entitlement given to the tank, it is the decision of the party, since the whole party is running the dungeon, not working for the tank. It is a "group" effort, but of course not one(tank or dps) should be calling the shots. It should be addressed and voted on/spoken about and decided on before starting of course. It's just polite and common courtesy to talk things out first.
I'm sorry op, you're not Haedelyns's gift to Eorzea. No one is. Instead of mediating with the dps you chose to thump your chest and tell them that you're the "leader" of the party and what you say goes. You should've compromised with the dps and find middle ground because for someone crying about entitled dps, you sound pretty entitled yourself.
Absolutely agree w/ the OP.
When i que as a dps, I hang back and shut up and maximize my dps. I'd much rather get some than none. Even if the tank takes the most direct path through a dungeon, that's better than having the whole run turn out like crap or worse, the 30 minute que being a wash because the tank just leaves. I can ask for extra, but if the answer is no, the answer is no. I fully defer to the tank on what mobs will be pulled, and when i que as tank i expect the same level of deference. This is totally consistent across jobs (which seems to be the OP's case as well) which means any claims of hypocrisy are bunk.
The problem w/ this "dps can decide" nonsense is that if something doesn't agree with the tank, it's the dps players who are going to have a hard time, not the tank. If you kick the tank, they're most likely coming right back through and in-progress que. If you get kicked as dps, you are once again waiting a long long time to get back into a dungeon (most likely). If you pull extra mobs, the tank can easily let you die and keep moving on. You're easily replaceable. etc etc. etc. That's just the reality of our current class/player-base dynamic.

See, this is why tanks just take off and start pulling shit without asking the group what they want to do. Regardless of how long queue times are, once you are in that dungeon, you are a TEAM. The fact that you can leave and get an instant queue does not make you any more important than the healer or the DPS that are there with you. No one is saying the "DPS" should decide shit...the GROUP should decide.The problem w/ this "dps can decide" nonsense is that if something doesn't agree with the tank, it's the dps players who are going to have a hard time, not the tank. If you kick the tank, they're most likely coming right back through and in-progress que. If you get kicked as dps, you are once again waiting a long long time to get back into a dungeon (most likely). If you pull extra mobs, the tank can easily let you die and keep moving on.

So let me get this straight (because I queue as all three roles). When you queue up as a tank, and get into a duty finder group...you honestly don't give two shits about the other three people there with you? You just take off and do what you want to do in that dungeon regardless of whatever reason the other three may have for being there?
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