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  1. #1591
    Player
    JohnTitor's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    John Titor
    World
    Zodiark
    Main Class
    Summoner Lv 70
    Looking for a maybe optimized rotation:
    this is my current one : http://www.ffxivrotations.com/rs9
    with ilvl309 im not able to hit more than 3.6k right now , with pushing mana maybe 3.7k
    any ideas why ?
    current stats are : 1390 Crit / 823 DET / 1250 Direct Hit / 1207 SS /

    would also be possible to save Lucid Dreaming for Bahamut Phase and spam Ruin 3 instead of 1

    ppl seem to burst 6k with a opener , how ?
    (0)
    Last edited by JohnTitor; 06-28-2017 at 01:37 AM.

  2. #1592
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Just a few notes I wanted to add. First, don't get stuck on the old Garuda Meta. Sure the Magic debuff is nice for SMN and BLM, but don't forget that while Radiant Shield looks small it last about 24s and is help out your melee players. Second is to remember Demi-Bahamuts Wyrmwave is a 1.5s recast so avoid buttons spamming and give sec before hitting the next action.
    (0)

  3. #1593
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dyvid View Post
    Just a few notes I wanted to add. First, don't get stuck on the old Garuda Meta. Sure the Magic debuff is nice for SMN and BLM, but don't forget that while Radiant Shield looks small it last about 24s and is help out your melee players.
    it depends on grp constellations... while rudas con effect healers dmg as well - so it buffs at least both healer and yourself (+ a given blm/rdm which makes up for 4 buffed people) – radiant shield need physical dmg taken so while its perfect for main tank utility - other melees shouldn't take physical dmg that much... dunno if radiant outdamages con in a long run - interesting to see hmm...
    (0)

  4. #1594
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Neela View Post
    it depends on grp constellations... while rudas con effect healers dmg as well - so it buffs at least both healer and yourself (+ a given blm/rdm which makes up for 4 buffed people) – radiant shield need physical dmg taken so while its perfect for main tank utility - other melees shouldn't take physical dmg that much... dunno if radiant outdamages con in a long run - interesting to see hmm...
    Astrologian on the brain?
    (0)

  5. #1595
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Neela View Post
    it depends on grp constellations... while rudas con effect healers dmg as well - so it buffs at least both healer and yourself (+ a given blm/rdm which makes up for 4 buffed people) – radiant shield need physical dmg taken so while its perfect for main tank utility - other melees shouldn't take physical dmg that much... dunno if radiant outdamages con in a long run - interesting to see hmm...
    Yea, forget about RDM casters. Healers well that's touch and go depending on if they are actually dps'ing. As for RS, main tanks are always taking a hit so you should always have about 24s of physical resistance debuff on the mob. This works for all physical dps classes, not just the tanks either. I would like more testing but since the daily roulettes are taking about and hour queue I've been doing other things ><

    If anyone has a premade and wants to test the difference it would be interesting to hear the result. I suspect though that if the party is 2 caster and 2 melee the damage buff would just balance out with either pet.
    (1)
    Last edited by Dyvid; 06-29-2017 at 04:20 AM.

  6. #1596
    Player
    TomShane's Avatar
    Join Date
    Jun 2015
    Posts
    24
    Character
    Thurmin Murmin
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Lil bit different from what most have been doing, would like to hear opinions
    https://youtu.be/yt74GBZFvKU
    (0)

  7. #1597
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    @Fyce

    I see that you start with Ifrit, then switch it to Garuda, keeping it for 2 contagions.

    Why do you take back Ifrit then ?
    (0)

  8. #1598
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    Quote Originally Posted by JohnTitor View Post
    Looking for a maybe optimized rotation:
    this is my current one : http://www.ffxivrotations.com/rs9
    with ilvl309 im not able to hit more than 3.6k right now , with pushing mana maybe 3.7k
    any ideas why ?
    current stats are : 1390 Crit / 823 DET / 1250 Direct Hit / 1207 SS /

    would also be possible to save Lucid Dreaming for Bahamut Phase and spam Ruin 3 instead of 1

    ppl seem to burst 6k with a opener , how ?
    Isn't Painflare a DPS loss on a single Bossmonster while you could use more Fester?
    (0)

  9. #1599
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Pain Flare is a loss vs Fester, but sometime you want to enter fast in the DWT.

    By using 2 Fester and 1 Pain Flare, you enter the DWT faster, so you do not miss the Ninja's trick attack, or the Battle Litany from the Dragoon. Also, the opener is shorter (3 Festers require 10s, 2 Fester and 1 Pain Flare require 5s), so you might lose 100 potency, but for a shorter period of time. Dps is not that much reduced. And since it's the opener, we have 3 Aethers waiting us when we end the DWT.

    Edit : In fact, using 2 Fester and 1 Pain Flare seems better to me.

    3 Festers : We launch them in 10 sec : 900 potency over 10 sec : 90 P/s
    2 Festers + 1 Pain Flare : 800 Potency over 5 sec : 160 P/s
    1 Faster + 1 Pain Flare + 1 : 650 Potency over about 2,5s to 3s : 500 P/s (this one seems a bit odd to me. Maybe it's not as efficient on the field).

    So basically, as long as your 3 1st Aethers are free, it's in theory better to no open with 3 Festers.
    This is only true when you have 3 Aether right after you end your DWT. This does not apply if you delay your Fester to get this situation . (IE : only apply during opener, or other rare situation)
    Quote Originally Posted by JohnTitor View Post
    Looking for a maybe optimized rotation:
    this is my current one : http://www.ffxivrotations.com/rs9
    with ilvl309 im not able to hit more than 3.6k right now , with pushing mana maybe 3.7k
    any ideas why ?
    current stats are : 1390 Crit / 823 DET / 1250 Direct Hit / 1207 SS /

    would also be possible to save Lucid Dreaming for Bahamut Phase and spam Ruin 3 instead of 1

    ppl seem to burst 6k with a opener , how ?


    here are my thought

    I think Virus does not proc bahamut's attack
    You don't need the Lucid Dream right when you start the fight. Use it when you need mana or when you are close to take aggro on the mob.
    You might want to use more Ruine 3 instead of Ruin 1. During the Bahamut phase, you maybe should use Ruine 3. at that time of the fight you still have Mana
    You can try to wait Aether flow before summoning bahamut so you can proc some Bahamut's attack with Fester. (Need further investigagion, because if Chaining R1, R2 and Fester lead to only 2 attacks, this seems pointless)
    I don't think you need to hard cast dots on that time. You cast Tri-disaster 12,5 sec before. There is still almost 17,5 Sec of them, and you should do at least one moire Ruin spell because there is still the Tri-disaster buff available for 1 gcd.
    Try to see if you can delay your first contagion. AS you wrote your rotation, it does not apply on the 1st Tri-disaster, but it does not last for the Death Flare neither. Try to it in same time of the DWT. Then you cast Tri-disaster and Death Flare about 15s later. In that way Contagion works fully on your DWT.
    (0)
    Last edited by Koyuki38; 06-29-2017 at 10:50 PM.

  10. #1600
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I've been playing SMN more after leveling a second job to max and I have some questions for some of the better Summoners out there.

    - It's worth it to delay Summon Bahamut until you have Aetherflow stacks to burn while he's summoned, right?

    - How high on our priority list is using up Further Ruin procs, particularly when Bahamut it summoned?

    - If there are majority physical DPS in your party, is Ifrit's Radiant Shield substantial enough to be used over Garuda?

    - Is dot-clipping at 2-3 seconds still bad?
    ( This is something I figured out myself. Yes, it's still a potency loss. )
    (0)
    Last edited by Len; 06-30-2017 at 03:36 AM.

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