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  1. #1561
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    hmm strange... than im really excited cause even the game itself said "tale completed" (even though we can't dye it yet...) :3
    (0)

  2. #1562
    Player
    Primm's Avatar
    Join Date
    Nov 2013
    Posts
    53
    Character
    Primm Darklyn
    World
    Shiva
    Main Class
    Weaver Lv 60
    Well, patch 3.55a is released and we have new ilvl 270 jewelry and the ilvl 275 relic.
    • Earrings: 78 Int, 57 Det, 42 SpS
    • Necklace: 78 Int, 59 SpS, 42 Crit
    • Bracelet: 78 Int, 59 Acc, 42 SpS
    • Ring: 79 Int, 59 SpS, 40 Det

    The final stats of the relic are these:
    192 Vitality, 189 Int, 142 Crit, 142 SpS (in my case)

    PS: http://ffxiv.ariyala.com/SMN is updated already... so just typed it in vain
    (0)

  3. #1563
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Did you link a BIS?
    (0)

  4. #1564
    Player
    Griffey's Avatar
    Join Date
    Aug 2015
    Posts
    165
    Character
    Alpha Bongo
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    This is what I'm using currently, using the new ultima necklace and upgraded anima

    http://ffxiv.ariyala.com/Z4V2

    If anyone has anything better please let me know
    (0)
    Last edited by Griffey; 03-01-2017 at 10:07 AM.

  5. #1565
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Griffey View Post
    I guess 1310 is currently max for either crit or ss without food ^^

    I went with all max crit gear and came up with a similar build like yours (minor changes on crit/det)
    http://ffxiv.ariyala.com/Z5ZM (1600 int / 617 acc / 1310 crit / 631 det / 626 sps)
    (note: acc is okay but sps won't allow the xtra ruin3 - think sps at around 750 is needed)

    Personally i have several gear sets (raid & casual) – the casual fun one is currently balanced around
    1020 crit 1090 sps but lacks in acc for a12s... thinking of optimizing it for pve either to:
    http://ffxiv.ariyala.com/Z5ZC (1600 int / 617 acc / 663 crit / 594 det / 1310 sps) (with savage body) or
    http://ffxiv.ariyala.com/Z5Z5 (1600 int / 617 acc / 882 crit / 557 det / 1130 sps) (without savage body)

    'Cause high sps is just so much fun... :3


    ps: i don't know if max 1310 crit without the extra ruin3 is more effective than around
    1250 crit + 750 sps for the extra ruin3... to lazy to calculate/test those options ^^'


    so long
    Neela :3
    (0)
    Last edited by Neela; 03-01-2017 at 08:33 PM.

  6. #1566
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Well I admit I am not interested in breaking things down to the 1% mark like some... but I do see the full SMN at this point. Minus Deathflare... but its coming...

    Tactically from my perspective the largest change comes at level 58 in this class.


    From level 1-29:
    Most of your skills are solo based and you don't have any good AoEs unless you Sub Blizzard 2 and spam it as an AoE. Generally tactics at this level for me were Bio 2, Miasma, and Bio on single targets along with the using Life Steal from Aetherstacks during boss mob battles simply for the damage... I found it near impossible to run out of MP on single targets even prior to that...
    For the level 15-20th level dungeons... standard tactics for multiple mobs... were... Bio... one on each mob, (quick cast time on it made it doable)... then stepping in and spamming Bliz 2, and using Life Steal on the last target. Early on if they didn't drop too fast you could actually do Bio and Miasma on each and then step in with the Bliz 2 spam, but rarely was this the case. Then on the last target using Life Steal to suck your mana back and using Aetherflow to instantly have you back up to nearly full.

    Level 30-45: Things change at this level... now you're using Bane... which spreads your DoTs to all targets for an AoE... Now you can start using all of your DoTs... Bio, Miasma, and Bio 2... then you hit Bane and spread the DoT when against multiple enemies in Dungeons. Then... step in and Spam Bliz 2 on multiple mobs... (which adds about 25% more damage to your already spread DoT, taking down large groups of enemies fast).
    Plus you can Use Rouse on your pet at level 40 for a nice boost in damage.
    On Single Targets and Boss Mobs, you now add Fester to your rotation of Bio, Miasma, Bio2, when combined with Rouse, you can kick in major damage, especially if you've got Archer to level 15 and have Raging Strikes... this combo alone on Boss Mobs at that level can be very damaging. You no longer need to waste Life Steal when you don't need any MP or HP just (Simply because you needed to do damage on a single target boss mob).
    Fester works much better.

    Obviously here, I've broken it down into Single Target scenario, and Multi-target scenario. Because you use different tactics for one vs the other.

    Level 46-58: Here you gain two more DoTs in Miasma II and ShadowFlare. Both of which are great... when stacked with your other DoTs, though I admit due to the mobile nature of combat Shadowflare can end up Situational as its a placed effect. But when all of your DoTs are stacked togather AND you're spamming Bliz 2, the AoE damage you start to put out is pretty sizable. I remember reading on another site that its actually close to an 860 Potency with all ticks. Add Bliz 2 to this and it gets pretty nasty on Large Groups of trash mobs. Throw in Painflare and Garuda AoE Wind attack and you start to do some serious AoE damage.
    (Note though... DoTs do not appear in the chat log, you'll have to test it on equal level Mobs and watch them directly to see the numbers pop on what your stacked DoTs tick for, luckily it does combine it into one single number rather than show them all)

    Not much changes with regard to single target and Boss Mobs... with the exception of Rouse and Spur... and kicking in Enkindle allows your pet to make a 1000+ damage attack, so its about like an Extra Fester. Not to mention mine (Garuda) at these levels was generally hitting for about 500+ damage per normal attack under the influence.

    Here's the BIG change...

    Level 58: Prior to this your entire game was stacking as many DoTs as possible and tending to them BUT minding your Aetherflow recast time... so if you knew you had 2 large trash battles before your recast timer on Aetherflow was up... you'd be without the Stack to BANE your DoTs... which is a problem when having to AoE... as you have nothing else nearly as good. CONSERVATION was the key word for Aetherflow stacks, since running out at a crucial time for an AoE mob pack was bad news....

    Then came Dreadwyrm Trance...

    And everything you were used to at this point is gone...

    Now the trick is... TO Blow your Aetherflow stacks TO get into Dreadwyrm Trance... which the opposite of the conservative approach you used up to this point... but its aweful hard to argue with 1000+ damage Ruin 3 Spam (I remember critting on one of these for around 2000). I haven't even attempted Raging Strikes alongside it but I can only imagine how Nasty it will be.

    Its completely backwards from what you're used to.

    And the timing is screwy... you have 30 seconds per Bane/Fester/Painflare/LifeSteal to use up another Aether Stack... or you lose your Aethertrail Stacks and CANT go into DreadWyrm and have to start all over...

    So all tactics you learned up to this point will be out the window... for something a LOT more powerful than what you've done up to this point.

    Its quite the adjustment.

    EDIT: The Short Version of how it works.
    https://acflory.wordpress.com/2016/1...nce-available/
    (0)
    Last edited by Silverquick; 03-29-2017 at 12:28 PM.

  7. #1567
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    uhm... who are u talking to?
    or is this just a summary of own experience? ^^

    Then came Dreadwyrm Trance...

    And everything you were used to at this point is gone...

    Now the trick is...
    everything you were used to is gone? not rly... trick?... its just how those skills work... and ruin lll can crit more than 5k+ without RS or other buffs at the current status of gear... on the other hand bliz2 is outdated somehow... most mobs will fall fast enough with dots, bane, pain, miasma, shadow flare and areal slash -> on rly hugh masspulls you can either add enkindle or deathflare to be even faster. bliz2 is kinda mp-intensive and in times where you should use ruin lll even out of trance you should think twice if its still worth it.

    uhh and there is really a "guide" out there which tells u "how to get in trance"?... ^^'
    (2)
    Last edited by Neela; 03-28-2017 at 05:39 PM.

  8. #1568
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Neela View Post
    uhm... who are u talking to?
    or is this just a summary of own experience? ^^



    everything you were used to is gone? not rly... trick?... its just how those skills work... and ruin lll can crit more than 5k+ without RS or other buffs at the current status of gear... on the other hand bliz2 is outdated somehow... most mobs will fall fast enough with dots, bane, pain, miasma, shadow flare and areal slash -> on rly hugh masspulls you can either add enkindle or deathflare to be even faster. bliz2 is kinda mp-intensive and in times where you should use ruin lll even out of trance you should think twice if its still worth it.

    uhh and there is really a "guide" out there which tells u "how to get in trance"?... ^^'
    That will be ENOUGH of that... you've been nit picking me since damn near the day I got on these boards...

    You want someone interested in anything you've got to say...

    Take it elsewhere....
    (0)

  9. #1569
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    uhh what? o.O
    (2)

  10. #1570
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Silverquick View Post
    (from the linked page)

    Two things that make Dreadwyrm Trance fail

    if the aetherflow skill is on cooldown, Dreadwyrm Trance will not be available, no matter how many aethertrails you have up.
    This is definitely not true. The only conditions for entering Dreadwyrm Trance are that you have three Aethertrail stacks and that the DWT skill itself is not on cooldown.

    Your other point about skills "working" is correct. Bane in particular requires both at least one DoT to spread and at least one other target to spread to, otherwise it fails and you don't get an Aethertrail stack.
    (0)

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