Quote Originally Posted by Havenchild View Post
Dont think I'm entirely disagreeing with you. When testing for coefficients and even potency per second,its instrumental to make a vacuum with static circumstances. However, what I'm saying is that gives you the general direction, that does not mean other lanes don't exist that can possibly be better outside of the vacuum which torin eluded to.
But that's what I mean. You can eliminate Human Error over time through pure consistency and muscle reflexes, but you're still going to be subjected to RNG from your hit ranges and Crit, also when you clip DoTs due to the global ticks.

Though, you're absolutely correct about the NA/JP DET stuff. The issue is majority of the people who were working on the damage formula quit once EMX made his first draft. Afterwards, it was just.. Set in stone and no one questioned it.

It wasn't until Sunny noticed inconsistencies in 2.4ish about DET, that I started investigating the true nature of Determination. And even then, it turns the old Critical Hit Formula we used in 2.0 was incorrect. I'm gonna be honest and I agree with the JPs, 2.0 NA Theorycrafting was horrible.

But, this is the reason why I'm very confident about my work. Both myself and JPs have ended up with very similar coefficients for WD and DET. The only outlier is the function of AP.

Anyway, there's only a few things which you can't test in a vacuum. Example, you need to change your potion placement to get 3 GKs before Phase 2 in A3S. Sometimes, you may say that SS is weighted poorly, but in a certain fight, SS will be valuable (A1S, T13 earthshaker dancing etc). Obviously I'm no summoner so I cannot give examples where SS will be better due to mechanics.