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  1. #1
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sleigh View Post
    Here's what I do on add phase.

    Deathflare to start.
    A little curious about this, could you elaborate how you're ending the hand of pain phase if you have enough time to deathflare the first set of adds?

    I assume you're going dreadwyrm near the phase change and doing something like 3D + contagion--> painflare --> bane? then i assume you target the tornado and when the adds appear deathflare as dread runs out?

    just curious about the most optimal way to handle that phase change (when my rookie group gets past A2S)
    (0)
    Last edited by xxalucard; 08-10-2015 at 04:57 AM.

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by xxalucard View Post
    A little curious about this, could you elaborate how you're ending the hand of pain phase if you have enough time to deathflare the first set of adds?

    I assume you're going dreadwyrm near the phase change and doing something like 3D + contagion--> painflare --> bane? then i assume you target the tornado and when the adds appear deathflare as dread runs out?

    just curious about the most optimal way to handle that phase change (when my rookie group gets past A2S)
    You get 3 DWT sessions before add phase, one near start, one after Washaway 1, then one right as you do Pain DPS check. You'll spend all 3 stacks on the Pain check, then DWT between phase transitions or it runs out. Target Tornado, Deathflare, voila.

    Pain check is basically 2 Festers and a Bane.
    (1)
    Last edited by Sleigh; 08-10-2015 at 05:23 AM.