Quote Originally Posted by Meleoffs View Post
The "bug" is not a bug, it happens with fester too if you use it with bio when nothing is up. Usually you have to wait a half a second for the buffs to apply and this happens if you queue bane after 3D, or contagion. I thought this was something people knew about summoner from ARR? If you use bane too soon after bio you'd lose bio... The same thing is happening here with contagion and TD >.>;
See this is why I didn't think it was a bug like I already said before (the reason I didn't report it). Timing wise, it's a lil tighter then what was happening with ARR, because with Bio in ARR, you shot that Fester before you even saw Bio confirmed on the target. This time around, you can actually see the DoTs present on the mob before these skills even go on CD.

https://www.youtube.com/watch?v=X0kNMmyMEZ8 : Look at 0:21 seconds on this. That Fester got full credit and was fired off immediately.

https://www.youtube.com/watch?v=ChpV...ature=youtu.be : Then Look at 0:06 seconds on this.

Slow both videos down to x.25 speed. You will clearly see the DoTs were all present before these skills even went on cd.

I just hate the inconsistency of it to an extent. After testing this out a bit what I can confirm, is that you basically don't want to mash Fester, or Bane but simply press the skill key to queue it and even though it executes fast it will work fine. What's weird is sometimes it confirms it and sometimes it doesn't and it's largely dependent on how fast the animation executes the next ability. If you have slight lag, you probably won't run into this issue ever. If you have super good net / fps though, probably will from time to time.