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  1. #11
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Judge_Xero View Post
    But.....non dot skill damage isn't effected by spell speed outside of a shorter cast time. Which the dot cast time is shortened as well so that cancels out that difference and all you are left with is Dot 1 Potency > Non-Dot 1 Potency

    The point of SS on dots was the equalize the balancing of SMN to other classes?
    The point of SS on dots was to make SS 100% efficiency instead of 50% efficiency. SS functions like det for dots basically. When we get an idea of how SS affects dots I'll factor that in. Hopefully the simulator comes out soon. :s

    Keep in mind though that the buff to dots wasn't a smn specific buff and affects all classes and every other class factors dots in the same way I am. Before it was like dots 1 pot < non dot 1 pot and now its more like dots = non dots. Thats why most everyone avoided skill/spell speed minus a few fringe cases for allowing an extra gcd during something along with resource problems

    That said the difference was a lot larger given smns lack of high raw potency hits. On classes bereft of real dot dmg and no resource problems (im looking at you blm) ss was king.

    This however is a discussion on stat weights, not rotations.
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    Last edited by Meleoffs; 06-23-2015 at 10:34 PM.