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  1. #11
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Because SMN relies so much on dots it might not be a good idea to just look at potency per second due to spell speed increasing both the cast speed and damage of dots.

    i.e. Ruin = 80 Potency but Bio relative to Ruin could be a total of 270 Potency (completely dependant on Spell Speed value + Enhanced Pet)

    My thoughts on an optimal opener

    Shadow Flare placed

    Minimum 2.3 GCD

    B2MB -> Pain + Fester -> R2 -> Rouse/Spur -> R2 -> Enkindle + Radiant Shield -> R2 -> R2 -> Fester
    R -> R -> R2 + RS -> Bio + Pot -> SC SF -> Trance + 3D -> R2 + Fester + Pain -> R3, R3, R3,R3, R2 + Fester + Death Flare
    (0)
    Last edited by Judge_Xero; 06-23-2015 at 09:51 PM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community