Garuda is already effected by Spell Speed and Ifrit is not at all. With these changes Ifrit will be the one receiving the buff, although I'm curious if he will still retain his Blunt type skills if his are now going to be magical as well. (Foes + Blunt Resist Down = WIN?)
I suspect the changes in Ifrit's skills we may be seeing
Flaming Crush - Either expanding the AOE range or just making it a stronger single target skill. I suspect it should become a stronger single target skill for Ifrit since that is his true purpose.
Radiant Shield - No idea what they will do with this skill other than whatever they do to change it will absolutely be better than what it is currently.
I like the sounds of that. So you need to keep using your Aetherflow to keep your Dreadwyrm Stacks (30s) @ 3 Stacks you are Trance'd. Then basically ride the 10% Damage + Cheap Ruin 3's till your Stacks are about to wear or Aetherflow comes off CD and then Death Flare and repeat.Painflare: 200 potency aoe, 1 aetherflow (dunno CD)
Ruin 3: 170(?) potency, 10x the mp as ruin under normal stance
Tri-Disaster: instant skill, 90s CD, applies 3 dots to target (I assume 1 aetherflow)
Dreadwyre Trans: Obtain a dreadwyre stack for every aetherflow spent (30s duration). Dreadwyre trans skill becomes usable when the stack reaches 3. During the trans, 10% overall damage increase, ruin 3's mp consumption becomes 1/2 of ruin
Deathflare: 400 potency aoe, usable only during dreadwyre trans. Using this skill automatically ends the trans
Things I will be interested in:
Will Ruin II Spam (Increased AA Damage) while building the Trance be offset by the Ruin III MP Cost during Trance.
Will it be better to keep the Dreadwyrm Trance Buff by cycling into other Aetherflow Stacks (10% Damage) or to blow the stacks on Death Flare and then build the Trance back up (~30s with Ruin/Ruin II and no Damage buff)
During Trance, will it be better to use 3D to keep Dots up for those additional Ruin III casts.



Reply With Quote

