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  1. #1
    Player
    FreeLancer4's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Alistair Drake
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    It sounds like Garuda is going to scale very well with Spell speed seeing as Auto-Attacks are not affected, ifrit will not be getting a boost there, I assume this is the part of why were seeing adjustments to ifrits abilities and nothing from Garuda. So In essence, SMNs may have two viable options, Crit/Det for Ifrit, what with him hitting more often and is able to better maximize the crit stat and det will affect his auto attacks, and Spell Speed/Crit for Garuda, as her standard attack is a spell and as such will scale well with Spell Speed, as with no auto attack, she wont benefit as much from Det. At the very least no stat will be absolute trash now.
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    Last edited by FreeLancer4; 06-18-2015 at 04:34 AM.

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by FreeLancer4 View Post
    It sounds like Garuda is going to scale very well with Spell speed seeing as Auto-Attacks are not affected, ifrit will not be getting a boost there, I assume this is the part of why were seeing adjustments to ifrits abilities and nothing from Garuda. So In essence, SMNs may have two viable options, Crit/Det for Ifrit, what with him hitting more often and is able to better maximize the crit stat and det will affect his auto attacks, and Spell Speed/Crit for Garuda, as her standard attack is a spell and as such will scale well with Spell Speed, as with no auto attack, she wont benefit as much from Det. At the very least no stat will be absolute trash now.
    Garuda is already effected by Spell Speed and Ifrit is not at all. With these changes Ifrit will be the one receiving the buff, although I'm curious if he will still retain his Blunt type skills if his are now going to be magical as well. (Foes + Blunt Resist Down = WIN?)

    I suspect the changes in Ifrit's skills we may be seeing
    Flaming Crush - Either expanding the AOE range or just making it a stronger single target skill. I suspect it should become a stronger single target skill for Ifrit since that is his true purpose.
    Radiant Shield - No idea what they will do with this skill other than whatever they do to change it will absolutely be better than what it is currently.

    Painflare: 200 potency aoe, 1 aetherflow (dunno CD)
    Ruin 3: 170(?) potency, 10x the mp as ruin under normal stance
    Tri-Disaster: instant skill, 90s CD, applies 3 dots to target (I assume 1 aetherflow)
    Dreadwyre Trans: Obtain a dreadwyre stack for every aetherflow spent (30s duration). Dreadwyre trans skill becomes usable when the stack reaches 3. During the trans, 10% overall damage increase, ruin 3's mp consumption becomes 1/2 of ruin
    Deathflare: 400 potency aoe, usable only during dreadwyre trans. Using this skill automatically ends the trans
    I like the sounds of that. So you need to keep using your Aetherflow to keep your Dreadwyrm Stacks (30s) @ 3 Stacks you are Trance'd. Then basically ride the 10% Damage + Cheap Ruin 3's till your Stacks are about to wear or Aetherflow comes off CD and then Death Flare and repeat.

    Things I will be interested in:

    Will Ruin II Spam (Increased AA Damage) while building the Trance be offset by the Ruin III MP Cost during Trance.

    Will it be better to keep the Dreadwyrm Trance Buff by cycling into other Aetherflow Stacks (10% Damage) or to blow the stacks on Death Flare and then build the Trance back up (~30s with Ruin/Ruin II and no Damage buff)

    During Trance, will it be better to use 3D to keep Dots up for those additional Ruin III casts.
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    Last edited by Judge_Xero; 06-18-2015 at 05:52 AM.