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  1. #121
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dervy View Post
    Skill/spellspeed increases DAMAGE of DoTs confirmed by PCGamesN Q&A. Apparently a decrease in DoT tick timing caused a lot of balancing issues. I can see why, Bards would be insane.
    The major reason for no speed increase was it was technically impossible.

    "it would've been OP"-argument can just as well be countered with: "We can change the conversion". Or just go the WoW root and only affect the tick time of caster DoTs (and not "physical" dots). There are a lot of solutions to the "balancing issue" problem - but no point in exploring them if the server can't handle that.
    (1)

  2. #122
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I like how skillspeed is still a flat decrease in cast times.

    Oh man. What a ridiculously badly thought out stat.

    They're just lucky we can't get high enough ss for it to matter, and that for some odd reason dps classes have to worry about "mana".
    (0)

  3. #123
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    If Dreadwyrm Trance is enabled by spending all your Aetherflow stacks, I wonder if using a stack on Tri-disaster in opener would be ideal. Could probably get 2 Festers and a Deathflare in under Raging Strikes...
    (0)

  4. #124
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    If Dreadwyrm Trance is enabled by spending all your Aetherflow stacks, I wonder if using a stack on Tri-disaster in opener would be ideal. Could probably get 2 Festers and a Deathflare in under Raging Strikes...
    You mean all of AF stacks will be completely consumed by dread stancing? Because according to what the reporter said, it's enabled 30 seconds after AF is used, at least that's what I understand. If it's gonna consume all of the 3 stacks are they co-shared with fester and bane?
    (0)

  5. #125
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Idk the impression I got was it activates after your last Aetherflow stack is used, which is around where you would use a last Fester at 30 seconds post Aetherflow. To me, it sounded like they were assuming users were out of stacks by 30 seconds, which then changes into a half-minute period for SMN where they decline in damage faster (essentially what Dreadwyrm Trance was built around).

    However, when I read Bayohne's comment it could be it always activates when Aetherflow has 30s left but idk. I didn't think it was possible that one ability would be based off another's cd timer so that's why I came up with my first assumption of it having to deal with the stacks remaining.
    (0)
    Last edited by Havenchild; 05-28-2015 at 08:40 PM.

  6. #126
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    The Dreadwyrm Stance does sounds strange. I hope it activates as soon as you use all your Aetherflow up.

    What I would like to see if that is the case for those AOE and/or swap target burst scenarios would be

    - Tri-Disaster -> Bane -> (All Aetherflow used up) -> Trance -> Death Flare

    - Tri-Disaster -> Fester -> Trance -> (insert single target Bahamut Skill here) - probably a couple uses of the single target skill by the sounds of it.

    30s might be much too late to get all your Dread Skills in.

    --------------------------------------------------------------

    But all in all, that is so much better than, -> B2, M, B -> Bane, Miasma II, Blizz II

    Oh man 3-4 mobs.

    SC Shadow Flare -> 3D -> Bane -> Miasma II -> Death Flare
    3D - Shadow Flare (Contagion) -> Bane (Rouse/Spur) -> Miasma II (Enkindle) -> Death Flare

    --------------------------------------

    That changes the AOE potential so much when your Dot wind-up turns into your AOE Casts.

    Shadow Flare - 250 Potency/Target
    Miasma II - 70 Potency/Target

    4 Targets - In nearly 1 GCD you could cast 4760 Potency not including Death Flare.

    --------------------------------------

    Single Target - The only situation I can think of where you could use Tri-Disaster as a DPS increase is if you can't have Shadow Flare in place on a boss pull. I think if you pre-cast Shadow Flare on the pull and then go into Tri-Disaster.

    SF @ 250 Potency + Ruin X 2 (410 Potency > 300)

    -------------------------------------

    But I also saw that we'll be getting Ruin III, which might completely change everything especially if it has a high MP cost.

    i.e. 150 Potency @ 200 MP - Then you have to compare hard casting your dots + MP cost (around 420 MP 300 Potency) VS 3D + Ruin III X 3 (600MP - 450 Potency)
    (0)
    Last edited by Judge_Xero; 05-29-2015 at 12:22 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  7. #127
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    NEED MOAR INFO SE! GIMME PLZ!
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  8. #128
    Player
    gorezilla1's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Aleister Miltrenahr
    World
    Siren
    Main Class
    Arcanist Lv 100
    It's a cool guide, but I favour a Garuda -> swiftcast ifrit opener for this reason:

    In extreme content, using raging and an X-pot then applying dots, and even a potent poisoning potion (Then contagioning because that also extends the poison pot), is a massive boost. Way too massive to be ignored. I however, save my rouse and spur for After I swiftcast ifrit. I buff him and then enkindle. (takes 2 gcds to complete). I've found that to be a massive boost to my numbers. Just a thought.
    (0)
    Quote Originally Posted by Aryalandi View Post
    The Market board is the single most cutthroat battlefield in XIV, you can think of 8k price drops as a limit break to insure victory, and 1 gil price cutters as a nasty status effect.

    Victory Fanfare should play whenever all your stuff sells, make it happen SE!

  9. #129
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Its not a bad idea. I believe the majority of the mana cost is refunded by the aetherflow, though it does mean you should attempt to use fewer Ruin II during opener.
    (0)

  10. #130
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by pandabearcat View Post
    Its not a bad idea. I believe the majority of the mana cost is refunded by the aetherflow, though it does mean you should attempt to use fewer Ruin II during opener.
    You see alot of people don't realize you start bleeding the potency / damage you got from using Garuda to contagion in the opener and then changing to Ifrit.
    Hitting OOM sooner will become a DPS loss. Idk why people feel Aetherflow is refunding MP that you have spent on a switch. It does absolutely no such thing. This MP you used for a switch, is gone. It is MP you no longer have access to.

    Now in a fight where, MP is absolutely not an issue, and you need to make absolutely NO changes to your rotation like sacrificing auto attacks or skill usage later on due to hitting OOM, then it is an unbiased gain for your DPS with Garuda to Contagion in the beginning.

    Otherwise, it will manifest itself as a DPS loss after 5-6 minutes depending on the fight. If you have to use Energy Drain? For each one you use, to keep afloat vs using a Fester, hits the potency you gained from Garuda.
    (0)
    Last edited by Havenchild; 05-29-2015 at 09:55 PM.

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