Yup good points panda
Tbh the classic opener is the best way to go at the moment until new dots etc are added
Yup good points panda
Tbh the classic opener is the best way to go at the moment until new dots etc are added



"I don't always drink beer, but when I do, it's often."
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Well see here is what I've been thinking.
I'm not sure Tri - Disaster yet is actually worth using in the opener because it takes an AF stack.
At current, starting with Bio II, means that for the first global tick, you will have solely Bio II, while the second global tick, you would have Bio II, Miasma and Bio.
So essentially what you gain from the opener would be 75 potency, + 2 GCDs that no longer are used to cast Miasma and Bio so lets say 2 Ruins for a total of 235 Potency.
That's still less damage then a Fester at 300 potency. This is assuming the skill is on GCD.
Now if it's off GCD, you possibly gain an additional Ruin which would then be...315 Potency. So it would have to be a skill that's not on the GCD to be possibly worth it assuming you can gain a third Ruin. The skill animation looks fairly instant though which means it would have to be used when the tank pulls and cant be pre-casted. Throw in another part like the fact that, If the skill (Tri-Disaster) doesn't do damage on application which it didn't seem to, the potency you get from casting Miasma (20), instantly beats it with a 320 vs 315 spread.
If it is on the GCD (perhaps even oGCD), then determining if it's worth using Tri-Disaster vs a third Fester will depend on how this Bahamut Trance works and how much DPS you can gain in the 10 seconds you shifted Aetherflow to get into this stance asap.
Last edited by Havenchild; 05-23-2015 at 06:54 AM.


It is also not sure it is worth use rs in the opener if you can do loads of damage with Bahamut trance. It is probably better use rs after you get full stack of Bahamut Aether then shoot your akh morns to your target with rs up.
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