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  1. #1
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Yup good points panda

    Tbh the classic opener is the best way to go at the moment until new dots etc are added
    (0)

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sanguisio View Post
    Yup good points panda

    Tbh the classic opener is the best way to go at the moment until new dots etc are added
    New Classic Opener - RS - X-POT - Tri-Disaster

    <3 <3 <3
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Judge_Xero View Post
    New Classic Opener - RS - X-POT - Tri-Disaster

    <3 <3 <3
    Well see here is what I've been thinking.
    I'm not sure Tri - Disaster yet is actually worth using in the opener because it takes an AF stack.

    At current, starting with Bio II, means that for the first global tick, you will have solely Bio II, while the second global tick, you would have Bio II, Miasma and Bio.

    So essentially what you gain from the opener would be 75 potency, + 2 GCDs that no longer are used to cast Miasma and Bio so lets say 2 Ruins for a total of 235 Potency.

    That's still less damage then a Fester at 300 potency. This is assuming the skill is on GCD.

    Now if it's off GCD, you possibly gain an additional Ruin which would then be...315 Potency. So it would have to be a skill that's not on the GCD to be possibly worth it assuming you can gain a third Ruin. The skill animation looks fairly instant though which means it would have to be used when the tank pulls and cant be pre-casted. Throw in another part like the fact that, If the skill (Tri-Disaster) doesn't do damage on application which it didn't seem to, the potency you get from casting Miasma (20), instantly beats it with a 320 vs 315 spread.

    If it is on the GCD (perhaps even oGCD), then determining if it's worth using Tri-Disaster vs a third Fester will depend on how this Bahamut Trance works and how much DPS you can gain in the 10 seconds you shifted Aetherflow to get into this stance asap.
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    Last edited by Havenchild; 05-23-2015 at 06:54 AM.

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Judge_Xero View Post
    New Classic Opener - RS - X-POT - Tri-Disaster

    <3 <3 <3
    It is also not sure it is worth use rs in the opener if you can do loads of damage with Bahamut trance. It is probably better use rs after you get full stack of Bahamut Aether then shoot your akh morns to your target with rs up.
    (0)