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  1. #1
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Because ifrit and titan use skill not spells.

    I would suggest use demon for now if you dont need he HP, but keep the AUG IW for the patch
    (0)

  2. #2
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Skimmed through the thread so sorry if this has been answered already.

    Why is it a good idea to use flaming crush and crimson cyclone with Ifrit?
    (0)

  3. #3
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Delta041 View Post
    Skimmed through the thread so sorry if this has been answered already.

    Why is it a good idea to use flaming crush and crimson cyclone with Ifrit?
    It's a DPS increase. I used to think since Burning Strike is 120 potency and on a 3 second cool down. BS + auto attack was all I needed. Flaming Crushing and Crimson Cyclone are 110 but those numbers add up in the end. Just think about it. 120 + AA, or 120 + 110 + 110 + AA.
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  4. #4
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    It's good because Ifrit's attacks aren't on a shared GCD. Normally it's Burning Strike, 3s, Burning Strike, 3s, etc.; when you weave in another attack, it becomes Burning Strike, Crimson Cyclone, Burning Strike, Flaming Crush, Burning Strike, 3s, and so forth. The animations may delay Burning Strike by some fraction of a second, but it still ends up a significant gain to weave them in.

    Quote Originally Posted by Judge_Xero View Post
    Yeah, I'm not really sure how Magic VS Physical Damage works. I just thought that mobs had lower MDEF than DEF so magic hit harder. Then we get tossed something like Raiton which is magic and hits like a physical attack.... So maybe it is just based on MD vs PD and Maim and Mend. (Are pets effected by Maim + Mend?)
    I've been going with the WD theory just because the difference between PD to MD appears to be proportional to the difference between damage between per potency between you/Garuda and Ifrit. I feel like Maim and Mend does affect them, as Wind Blade (100 pot) does appear to do about 25% more damage than Ruin (80 potency). The Japanese description for Maim and Mend makes sure to specify that Auto Attacks do not receive the 1.3x boost, but doesn't mention any other exclusions.
    (3)
    Last edited by ShinryuReishiki; 05-14-2015 at 08:53 AM.