Yup good points panda
Tbh the classic opener is the best way to go at the moment until new dots etc are added
Yup good points panda
Tbh the classic opener is the best way to go at the moment until new dots etc are added
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
Well see here is what I've been thinking.
I'm not sure Tri - Disaster yet is actually worth using in the opener because it takes an AF stack.
At current, starting with Bio II, means that for the first global tick, you will have solely Bio II, while the second global tick, you would have Bio II, Miasma and Bio.
So essentially what you gain from the opener would be 75 potency, + 2 GCDs that no longer are used to cast Miasma and Bio so lets say 2 Ruins for a total of 235 Potency.
That's still less damage then a Fester at 300 potency. This is assuming the skill is on GCD.
Now if it's off GCD, you possibly gain an additional Ruin which would then be...315 Potency. So it would have to be a skill that's not on the GCD to be possibly worth it assuming you can gain a third Ruin. The skill animation looks fairly instant though which means it would have to be used when the tank pulls and cant be pre-casted. Throw in another part like the fact that, If the skill (Tri-Disaster) doesn't do damage on application which it didn't seem to, the potency you get from casting Miasma (20), instantly beats it with a 320 vs 315 spread.
If it is on the GCD (perhaps even oGCD), then determining if it's worth using Tri-Disaster vs a third Fester will depend on how this Bahamut Trance works and how much DPS you can gain in the 10 seconds you shifted Aetherflow to get into this stance asap.
Last edited by Havenchild; 05-23-2015 at 06:54 AM.
I think your ticks are off.
Assuming no spell speed (cause we're given to understand ticks and gcd will scale with it now? so it is the same relatively).
Previously you would do
[2.5] - Bio II apply
[5] - Miasma apply
[5.5] - Bio apply
[6+] - all 3 dots ticking
So we can generalize the amount of damage things do, by prorating the ticks till 6 seconds
Bio II does 3.5/3*35 = 40.83 pot
Miasma does 1/3*35 = 11.66 pot (ignoring miasma direct damage for now)
Bio does 0.5/3*40 = 6.66 pot
Total is roughly 59.16 pot
With the thingymajig, instead we get 2 full ticks of all 3 dots, for a total of (35+35+40)*2 = 220.
We also get 2 ruins for 380 total pot.
Subtracting the previous we get ~320 pot.
Even if miasma direct damage didn't apply we'd get 300 pot which is a wash.
Advantages:
1. Can reapply Bio during RS for a bigger boost than versus a buffed ruin (48 total vs 16 total bonus)
2. Saves us mana, though not necessarily that useful when you consider we Aetherflow all the mana back anyway, so not really a bonus.
3. Obviously good for add bane.
4. Quicker sflare application. Whether or not you precast this ends up saving you a bunch of gcds.
5. Aetherflow 10 sec quicker (since you don't need to wait for 3rd fester)
Disadvantages
1. We can't make fun of tri-disaster anymore for being useless.
2. Possibly not actually a dps gain - because as long as dots have full uptime, saving time applying dots ends up being a lower and lower actual dps increase.
It is also not sure it is worth use rs in the opener if you can do loads of damage with Bahamut trance. It is probably better use rs after you get full stack of Bahamut Aether then shoot your akh morns to your target with rs up.
Oh, I didn't know that 3D was going to be using Aetherflow and not just a CD and/or spell. That definitely changes things. (but TBH I was mostly messing around with the above statement since we don't fully know how it all will work)
I'm still confused about the whole pro-rating dot ticks, but wouldn't you just pro-rate Bio 2 and the rest would always be up by the 2nd tick regardless?I think your ticks are off.
Assuming no spell speed (cause we're given to understand ticks and gcd will scale with it now? so it is the same relatively).
Previously you would do
[2.5] - Bio II apply
[5] - Miasma apply
[5.5] - Bio apply
[6+] - all 3 dots ticking
So we can generalize the amount of damage things do, by prorating the ticks till 6 seconds
Bio II does 3.5/3*35 = 40.83 pot
Miasma does 1/3*35 = 11.66 pot (ignoring miasma direct damage for now)
Bio does 0.5/3*40 = 6.66 pot
Bio2 = 52.5 (17.5 + 35)
M = 35 + 20 for application
B = 40
Total: 147.5 + Aetherflow going to Fester = 447.5
Last edited by Judge_Xero; 05-23-2015 at 09:04 PM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
That is actually my only concern regarding SMN for HW. BLM will be getting Astral/Umbral IV but there was no mention if SMN will be getting 4 stacks of Aetherflow instead of just 3.
If we get stuck with 3 while also having a new skill that requires a stack, I can see some foreseeable issues with that.
Logically though, we should get 4 Stacks of Aetherflow. At 20 we got 2, at 40 we got 3, at 60 we should get 4.
I read your math but I am not convinced. Largely it seems like you are looking at it from a GCD point of view and not the potency that you are getting on the tick.
Right between that Bio II application and that Miasma application is gonna be 1 server tick where Bio II is solely ticking for 35 potency.
The next server tick, you are very likely to catch both Miasma and Bio for a total of 110 (All three DoTs). More to the point if you factor in any kind of precast of Bio II.
Which means the only difference between Bio II -> Miasma -> Bio I + Fester vs Tri Disaster -> Ruin I -> Ruin I is 75 (ticks you gain from Miasma and Bio you gain on the first server tick) + 160 2 ruins = 235
235 doesn't beat a 300 potency Fester +20 application of Miasma to warrant the AF cost. You would have to at least get 3 Ruins to beat a Fester if we factored out the Miasma application potency. This is of course assuming Tri-D doesn't have some initial hitting potency as well as us needing to add at least three skills to the opener.
Last edited by Havenchild; 05-23-2015 at 10:27 AM.
Where you get that info blm is gonna get IV astral/umbral? I think they are gonna get fire 4 and blizz 4 but number of stack will stay same.That is actually my only concern regarding SMN for HW. BLM will be getting Astral/Umbral IV but there was no mention if SMN will be getting 4 stacks of Aetherflow instead of just 3.
If we get stuck with 3 while also having a new skill that requires a stack, I can see some foreseeable issues with that.
Logically though, we should get 4 Stacks of Aetherflow. At 20 we got 2, at 40 we got 3, at 60 we should get 4.
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