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  1. #81
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Yup good points panda

    Tbh the classic opener is the best way to go at the moment until new dots etc are added
    (0)

  2. #82
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sanguisio View Post
    Yup good points panda

    Tbh the classic opener is the best way to go at the moment until new dots etc are added
    New Classic Opener - RS - X-POT - Tri-Disaster

    <3 <3 <3
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  3. #83
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Judge_Xero View Post
    New Classic Opener - RS - X-POT - Tri-Disaster

    <3 <3 <3
    Well see here is what I've been thinking.
    I'm not sure Tri - Disaster yet is actually worth using in the opener because it takes an AF stack.

    At current, starting with Bio II, means that for the first global tick, you will have solely Bio II, while the second global tick, you would have Bio II, Miasma and Bio.

    So essentially what you gain from the opener would be 75 potency, + 2 GCDs that no longer are used to cast Miasma and Bio so lets say 2 Ruins for a total of 235 Potency.

    That's still less damage then a Fester at 300 potency. This is assuming the skill is on GCD.

    Now if it's off GCD, you possibly gain an additional Ruin which would then be...315 Potency. So it would have to be a skill that's not on the GCD to be possibly worth it assuming you can gain a third Ruin. The skill animation looks fairly instant though which means it would have to be used when the tank pulls and cant be pre-casted. Throw in another part like the fact that, If the skill (Tri-Disaster) doesn't do damage on application which it didn't seem to, the potency you get from casting Miasma (20), instantly beats it with a 320 vs 315 spread.

    If it is on the GCD (perhaps even oGCD), then determining if it's worth using Tri-Disaster vs a third Fester will depend on how this Bahamut Trance works and how much DPS you can gain in the 10 seconds you shifted Aetherflow to get into this stance asap.
    (0)
    Last edited by Havenchild; 05-23-2015 at 06:54 AM.

  4. #84
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I think your ticks are off.

    Assuming no spell speed (cause we're given to understand ticks and gcd will scale with it now? so it is the same relatively).

    Previously you would do

    [2.5] - Bio II apply
    [5] - Miasma apply
    [5.5] - Bio apply
    [6+] - all 3 dots ticking

    So we can generalize the amount of damage things do, by prorating the ticks till 6 seconds

    Bio II does 3.5/3*35 = 40.83 pot
    Miasma does 1/3*35 = 11.66 pot (ignoring miasma direct damage for now)
    Bio does 0.5/3*40 = 6.66 pot

    Total is roughly 59.16 pot

    With the thingymajig, instead we get 2 full ticks of all 3 dots, for a total of (35+35+40)*2 = 220.

    We also get 2 ruins for 380 total pot.

    Subtracting the previous we get ~320 pot.

    Even if miasma direct damage didn't apply we'd get 300 pot which is a wash.

    Advantages:

    1. Can reapply Bio during RS for a bigger boost than versus a buffed ruin (48 total vs 16 total bonus)
    2. Saves us mana, though not necessarily that useful when you consider we Aetherflow all the mana back anyway, so not really a bonus.
    3. Obviously good for add bane.
    4. Quicker sflare application. Whether or not you precast this ends up saving you a bunch of gcds.
    5. Aetherflow 10 sec quicker (since you don't need to wait for 3rd fester)

    Disadvantages

    1. We can't make fun of tri-disaster anymore for being useless.
    2. Possibly not actually a dps gain - because as long as dots have full uptime, saving time applying dots ends up being a lower and lower actual dps increase.
    (0)

  5. #85
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Judge_Xero View Post
    New Classic Opener - RS - X-POT - Tri-Disaster

    <3 <3 <3
    It is also not sure it is worth use rs in the opener if you can do loads of damage with Bahamut trance. It is probably better use rs after you get full stack of Bahamut Aether then shoot your akh morns to your target with rs up.
    (0)

  6. #86
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Oh, I didn't know that 3D was going to be using Aetherflow and not just a CD and/or spell. That definitely changes things. (but TBH I was mostly messing around with the above statement since we don't fully know how it all will work)
    Quote Originally Posted by pandabearcat View Post
    I think your ticks are off.

    Assuming no spell speed (cause we're given to understand ticks and gcd will scale with it now? so it is the same relatively).

    Previously you would do

    [2.5] - Bio II apply
    [5] - Miasma apply
    [5.5] - Bio apply
    [6+] - all 3 dots ticking

    So we can generalize the amount of damage things do, by prorating the ticks till 6 seconds

    Bio II does 3.5/3*35 = 40.83 pot
    Miasma does 1/3*35 = 11.66 pot (ignoring miasma direct damage for now)
    Bio does 0.5/3*40 = 6.66 pot
    I'm still confused about the whole pro-rating dot ticks, but wouldn't you just pro-rate Bio 2 and the rest would always be up by the 2nd tick regardless?

    Bio2 = 52.5 (17.5 + 35)
    M = 35 + 20 for application
    B = 40
    Total: 147.5 + Aetherflow going to Fester = 447.5
    (0)
    Last edited by Judge_Xero; 05-23-2015 at 09:04 PM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  7. #87
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    That is actually my only concern regarding SMN for HW. BLM will be getting Astral/Umbral IV but there was no mention if SMN will be getting 4 stacks of Aetherflow instead of just 3.
    If we get stuck with 3 while also having a new skill that requires a stack, I can see some foreseeable issues with that.
    Logically though, we should get 4 Stacks of Aetherflow. At 20 we got 2, at 40 we got 3, at 60 we should get 4.
    (0)

  8. #88
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by pandabearcat View Post
    snip
    I read your math but I am not convinced. Largely it seems like you are looking at it from a GCD point of view and not the potency that you are getting on the tick.

    Right between that Bio II application and that Miasma application is gonna be 1 server tick where Bio II is solely ticking for 35 potency.

    The next server tick, you are very likely to catch both Miasma and Bio for a total of 110 (All three DoTs). More to the point if you factor in any kind of precast of Bio II.

    Which means the only difference between Bio II -> Miasma -> Bio I + Fester vs Tri Disaster -> Ruin I -> Ruin I is 75 (ticks you gain from Miasma and Bio you gain on the first server tick) + 160 2 ruins = 235

    235 doesn't beat a 300 potency Fester +20 application of Miasma to warrant the AF cost. You would have to at least get 3 Ruins to beat a Fester if we factored out the Miasma application potency. This is of course assuming Tri-D doesn't have some initial hitting potency as well as us needing to add at least three skills to the opener.
    (0)
    Last edited by Havenchild; 05-23-2015 at 10:27 AM.

  9. #89
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by TraeSnow View Post
    Logically though, we should get 4 Stacks of Aetherflow. At 20 we got 2, at 40 we got 3, at 60 we should get 4.
    Thats exactly what I thought about Greased 4. :/
    (0)

  10. #90
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by TraeSnow View Post
    That is actually my only concern regarding SMN for HW. BLM will be getting Astral/Umbral IV but there was no mention if SMN will be getting 4 stacks of Aetherflow instead of just 3.
    If we get stuck with 3 while also having a new skill that requires a stack, I can see some foreseeable issues with that.
    Logically though, we should get 4 Stacks of Aetherflow. At 20 we got 2, at 40 we got 3, at 60 we should get 4.
    Where you get that info blm is gonna get IV astral/umbral? I think they are gonna get fire 4 and blizz 4 but number of stack will stay same.
    (0)

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